For this to be observed, Allow Static Lighting must be true in project settings. This appears to be coming from an AO pass and from a Raytraced Indirect Capsule Shadows. ...
Recent changes in the MeshReductionManagerModule::StartupModule() have introduced issues where it won't respect what reduction modules have been set in the config file. This is a big issue for plugi ...
It seems that the MultiWayBlend node isn't applying additives correctly. In the attached project are two anim bps, one which dynamically creates an additive and one which uses an additive sequence. ...
A licensee has reported an inconsistency in how modified base widget class defaults are propagated to children. When modified via the UMG Designer Graph's Class Defaults, derived classes will be mar ...
While drawing thumbnails the objects in a sequence are being transformed causing errant movements. ...
After some testing this issue looks to only occur with queued notifies and not with branching point notifies. UDN: https://udn.unrealengine.com/s/question/0D54z00009643x4CAA/server-doesnt-process-a ...
There is a bug when performing an undo/redo on pasted or spawned actors in Sequencer. It appears that the transaction system is re-creating an actor on redo, but Sequencer doesn't see that, so it ...
Skeletal mesh bones cannot be selected in the viewport of the IK Retargeter. They can still be selected via the bone name hierarchy. Reproduces in the following://UE5/Release-5.1 CL 2390901//UE5/Re ...