Datasmith imports in UE do not render materials due to missing material function. Works in UE 5.6 main but not UE 5.5 or 5.4 ...
Light injection into the Translucent Light Grid voxels does not use the correct location for clipping or attenuation. Both of these points are outside the voxel that is being updated. Light attenua ...
In the Android Vulkan Mobile preview mode, when multiple GPU niagara systems are visible and the user moves the camera around the level it can cause a crash, potentially caused by a race condition o ...
Prefix Parameter Names checkbox does not work as expected, and the Group names are unmodified. The value "UMaterialFunction::bPrefixParameterNames" does not appear to be used anywhere in the Engine ...
FGeomTools2D::GenerateConvexHullFromPoints can result in a point cloud that is not convex or doesn't completely cover the full area from the source points. ...
Uncovered while testing [Link Removed] ...
A licensee who built their game on top of Lyra has reported that OnSpawn abilities, which is a feature provided by the LyraGameplayAbility base class via its ActivationPolicy, have a chance of faili ...
There is a mismatch in between the input and output value of vertex colors painted using the "Modeling Mode" vertex painting tool. The example in the licensee's case is that if they wanted a 0.25f v ...
UInstancedStaticMeshComponent::CreateSceneProxy() is missing a LLM_SCOPE(ELLMTag::InstancedMesh); and during level loading allocations for it appear in LoadMapMisc instead of InstancedMesh. Addi ...
Dynamic instancing is likely causing an issue where meshes that need shadows are getting combined with meshes that do not need shadows causing missing shadows. Tests were done with CSMs. Reproducti ...