Adding animations with a negative play rate (playing backwards) or modifying existing animations in a montage to have a negative play rate causes the timeline in the montage to "squish" and is no lo ...
User fails to compile code template after adding AIController code to project. Regression: Not a regression happens in 4.6.1 CL-2386410 Setting up Mono Building MyProjectEditor... Compiling game m ...
The 3D widget looks fine in the mobile preview. However, when the project is launched to a device the widget will appear upside down. ...
When packaging a blank blueprint project in the versions mentioned, it adds the 'Slate' folder content to the final packaged product. I am not sure this is intended as the user does not need any of ...
Marquee selection in an orthographic view selects all bsp brushes in level, even if they are not under the marquee selection. ...
If the directional light is switched from stationary to static, the Light Source Angle Input option is disabled in the details pane. ...
The user was adjusting the dpi curve and now when an image tool tip is changed and then the user tries to compile the widget, the project crashes Could be related to:https://jira.ol.epicgames.net/ ...
When a child blueprint is created from a child of another blueprint that has overridden a function of the original parent blueprint, the child of the child will have two copies of the function. ...
Descrition: When using the vehicle template the text rendered on the dashboard when using the car is blurred. This seems likely to how the text here is setup vs the hud for the 3rd person view. ...
DESCRIPTION: When making a mesh with custom collision with the naming convention of UCX and exporting the FBX for use in UE4 the collision will import and update if any changes are made and reimport ...