Custom Transition Notification Events are not searchable in Find in Blueprint

UE - Anim - Gameplay - Apr 14, 2023

Custom Transition Notification Events in ABP's StateMachine are not searched. Therefore, users cannot search where a particular Custom Transition Notification Event is defined. ...

ReversedDepthOnlyIndexBuffer exported even when bEnableDepthOnlyIndexBuffer is false

UE - Graphics Features - Apr 14, 2023

ReversedDepthOnlyIndexBuffer is exported even when bEnableDepthOnlyIndexBuffer is false. It's likely an error and line 568 in StaticMesh.cpp should rather be ://if (!bEnableReversedIndexBuffer) <= ...

Old property values can be applied when updating an unmapped reference in custom NetSerialize struct

UE - Networking - Apr 13, 2023

This seems to be caused by the following:The struct, which has an actor reference property as well as some other properties, implements its own NetSerialize function.When the actor reference propert ...

Level Instancing and Is Editor Only Actor flag

UE - World Creation - Worldbuilding Tools - Level Instances - Apr 13, 2023

WP handles PIE Editor only properly (doesn't load the actors at all) but the old level streaming system just hides them through the FPrimitiveSceneProxy. So in this instance, the bug is that the Lev ...

Editing a specific LOD and then using Remesh causes geometry to disappear

UE - LD & Modeling - Modeling Tools - Apr 13, 2023

from licensee:"Expected behavior: The LOD selected to be edited should be saved correctly, allowing different remesh results to be saved as different LODs of the same mesh, _i.e. remesh with 1 cm t ...

Crash on IOS with spotlight shadow

UE - Platform - Mobile - Apr 13, 2023

Editor crashes when using servertravel during PIE mode.

UE - Editor - Workflow Systems - Apr 13, 2023

The editor crashes when attempting Seamless Travel in PIE while the World Outliner is displayed and an actor is attached to another actor. ...

Opening the ICVFX window, then closing it will set materials on your nDisplay meshes to the materials those instances were created from

UE - Virtual Production - nDisplay - Apr 13, 2023

Opening the ICVFX window, then closing it will set materials on your nDisplay meshes to the materials those instances were created from ...

Loading CVAR preset does not apply the parameters to other nodes in multi-user until manually toggled on/off

UE - Virtual Production - Tools - CVAR Tool - Apr 13, 2023

Loading a CVAR preset does not apply the parameters in the preset to other nodes in multi-user. These parameter values must be toggled On/Off manually after loading to apply correctly. ...

CopyFileUnderSourceControl Fails on Already Resolved Files

UE - Editor - Workflow Systems - Apr 12, 2023

CopyFileUnderSourceControl has instances when the response is not a success even though the files are copied successfully under source control. It seems FPerforceCopyWorker::Execute() tries to reso ...