OCIO: orthographic viewport perspectives disable color transform

UE - Virtual Production - Rendering - Color - Apr 6, 2023

Switching through a non-perspective view disables the OCIO color transformation until perspective is re-selected. (There is also a related Slate-Editor issue where the visible viewport label doesn't ...

Custom Primitive Data on BP instance not taking affect while in editor

UE - Rendering Architecture - Apr 5, 2023

https://udn.unrealengine.com/s/case/5004z00001n9LsOAAU/custom-primitive-data-on-bp-inst ance-not-taking-affect-while-in-editor Original Repo is from 4.27, however, it still happens in 5.2. This is ...

MultiMonitor inconsistent resolution issues.

UE - Editor - UI Systems - Slate - Apr 5, 2023

Replicated components spawned by CreateComponentOnInstance are broken by object reuse

UE - Gameplay - Apr 5, 2023

When the gameplay framework component manager creates components as part of CreateComponentOnInstance, it passes in the requested class name as the literal name of the component instead of using the ...

Bridge plugin causing crash when right-clicking content browser on Mac

Quixel - Apr 5, 2023

Right clicking in the content browser causes a crash with the Quixel Bridge plugin enabled.  This issue is occurring in Binary //UE5/Release-5.2-Preview-2 @ CL 24887336 This issue is not occurring ...

Reference to control rig can be lost on actors with multiple skeletal mesh components

UE - Anim - Rigging - Control Rig - Apr 4, 2023

In the attached project, when we initially add a control rig track for the actor with multiple skeletal mesh components, we add the control rig for the correct component because FControlRigParameter ...

Sequencer Path tracks don't work well with physics/velocities

UE - Anim - Sequencer - Apr 4, 2023

The path track does not play well with velocity, and seems to keep the velocity of the movement from the object's initial location and the start of the path. Baking the transform resolves the issue. ...

Cable Actor resets to initial end point position when moving the actor while Attach End is disabled

UE - Simulation - Physics - Apr 4, 2023

This is a regression. Tested in //UE5/Release-5.1 CL23901901 Additionally, I placed the cable actor in a sequencer then keyed several changes in position. The Cable actor had the same behavior of r ...

Stop using power of 2 RTs for landscape edit layers

UE - LD & Modeling - Terrain - Landscape - Apr 4, 2023

Result : all the RTs allocated for edit layers (in global merge mode) will be padded to the next power of 2 for no good reason, which can lead to out-of-VRAM (as reported by [Link Removed]) ...

The hair shading near the screen edge becomes whiter if only a skylight applies

UE - Graphics Features - Apr 4, 2023

This appears to be an issue with Lumen, with some off-screen information making its way on-screen during an upsampling pass. We checked a Renderdoc capture and that is where it seems to come from. ...