Movable/Stationary dynamic shadow distance in the Directional light is not captured in the Planar Reflection. Note that Point and Spot Lights box cast shadows that can be rendered in the reflection ...
The attached project will crash when attempted to toggle the Use RVO Avoidance option of the Character Movement component. This only occurs after toggling the same option in two other blueprints pri ...
When deleting an Anim Notifiy in the Notify timeline, if an instance of that Anim Notify exists to the left of the selected one, it will be deleted instead. If numerous instances exist to the left ...
Transform gizmo can become huge when using certain meshes to create a socket on. I don't know exactly what's wrong with this mesh, but the transform gizmo isn't expected to go nuts. [Image Removed ...
It seems that when working in any project on a Windows 10 machine, there is a gradual rise in frames per second and a consistent drop in performance. The user reporting this issue claims his frame ...
When using an input axis for a task such as moving a character, losing focus on the standalone window while holding the key does not stop the axis from firing, which means the character will continu ...
Particle emitter Depth Fade node isn't accurate on iOS. When set to a normal value (around 100) it will fade out at about 65,000 units away from the particle. Licensee Description: we use a partic ...
This issue is reproduced in 4.16 preview 3 version and in Mac, deployed into android device. And not reproduced in windows pc. Not reproduced in 4.15.2 launcher version(regression) Not reproduced on ...
Occasionally getting a crash when playing with Vulkan Mobile Preview. Have not had it repro 100% of the time. ...
Changing the Max LODLevel on a landscape causes a crash in content examples. ...