Color Picker always select sRGB color space even when toggled off

Tools - Jan 9, 2015

The Color Picker is showing a difference in color space when toggling the sRGB setting, but the final resultant color is always the sRGB true color. ...

Disabling collision of an actor after an overlap event will cause the event to fire twice

UE - Gameplay - Sep 3, 2015

Disabling collision of an actor after an overlap event will cause the event to fire twice This is working properly in 4.10-2674146 User Description: Calling on "Set Actor EnableCollision" or "Set ...

Crash in FBlueprintActionMenuBuilder while editing blueprints

UE - Gameplay - Blueprint Editor - Apr 28, 2017

Note those are not 100% repro steps they are what I remember doing. I've got this issue twice so far and both times I was editing a blueprint and switching between constructions script and event gr ...

Spawned skeletal animations don't animate

UE - Anim - Sequencer - Oct 30, 2017

VR Trackpad Axis Values 0

UE - Platform - XR - Dec 16, 2019

Trackpad Values return 0 Additionally: I also observed that the Go's trigger is registering as Trigger MotionController (R) Facebutton 1  and that previously there were MotionController (R) Thumb ...

When the default values of Instanced variables are changed in Blueprint, the variables of actors on the level don't follow the default values

UE - Framework - Blueprint Runtime - Sep 20, 2022

When the default value of an Instanced variable defined in C++ is changed, it is not reflected in the default value of an Actor placed on a Level. In the reproduction procedure, when the default v ...

Material Editor: Highlight/Isolate should warn user when using Nanite Mesh

UE - Graphics Features - Nanite - Oct 27, 2022

Editor should visually warn the user that this feature doesn't work with Nanite, or that the Nanite Preview mesh needs to be enabled (or forcibly enable it when they attempt to use this option), oth ...

When editing a Niagara module an error can occur if using non-module functions, even with a correctly set usage bitmask

UE - Niagara - Feb 14, 2023

When editing the module the call to FHlslNiagaraTranslator::HandleDataInterfaceCall has the usage "Module", so it treads the module as if that was its stack context, even though the module's usage b ...

Input Bindings losing rename information after re-opening project

If an input binding is renamed and the editor closed and re-opened, the input binding will revert to it's original name. ...