RepLayouts are associated with an Owning Object, which may be a Class, Function, or Struct. RepLayouts will only be cleaned up when the Owning Object is no longer valid. RepLayouts hold references t ...
Foliage LOD's Screen Size Can't be Set Higher Than 1.5 Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 4827620, 5.1 CL 20024840 ...
Using nDisplay DeprojectScreenToWorld does not have proper alignment when clicking on the screen. [Link Removed] ...
In AnimNode_ApplyLimits.cpp the inputs for the ConstrainAngularRange function are going to the wrong rotator values. The XYZ of the node's input vec3 is being stored in YPR of the clamped rotator, w ...
For landscapes, both the simple and complex collision are used when simulated against. ...
For Blueprints with components having collision, the collision profile set in the blueprint seems to determine the edit-ability of many collision/physics properties of the instances. The profiles ef ...
Even though the constraint appears to be snapped to the bone in the Editor, when it simulates, the skeletal mesh behaves like it was pulled apart I noticed this while verifying [Link Removed]. Even ...
The results of Roughness=1.0 from a constant and from a parameter are different on 4.20. The static bool switch of the following material always returns 1.0. But the results are different.[Link Rem ...
LandscapeStreamingProxy seems not properly saving z offset from level details when using world composition. It is reset to 0 when reopening the project. z position value from level details is saved. ...
According to Licensee's report, Root motion is incorrect when use URO. I Investigated, in the case of "Montages Only" become TrailMode in URO. Normally Animation Interpolation has implementation, ...