When changing the variable type of a variable that is used in a function for a blutility a crash can occur ...
In void ATestActor::OnConstruction(const FTransform& Transform) there is an infinite loop occuring in a ping pong call between the SetActorLabel and the DestroyChildActor calls. Happens in vanil ...
User cannot undo changes if all of the following circumstances are met:The actor resides in a sublevelThe sublevel's streaming method is set to "Always Loaded"The user Play in editor (while on the m ...
Performance issues when a Render target is added to Spectator screen (VR) in a packaged game ...
When using SetChildActorClass to change a Child Actor Class, the change will replicate on the Server but not the Client. The Client will have the original Actor Class after the change happens. This ...
Billboard components do not retain 'screen size' size when viewed from a long distance. When negatively scaled (ex: -0.005) they will still be visible from long distances. ...
When the ShowOnlyInnerProperties property specifier is used for a struct property, the properties contained within the struct are exposed to the Blueprints Details panel as if they were part of the ...