Template animations pop upon looping

Docs - Samples - Feb 10, 2015

The animations in the following code and blueprint templates pop upon looping SideScroller -SideScrollerRun -SideScrollerWalk SideScroller2D -RunningAnimation ThirdPerson -ThirdPersonRun -ThirdPers ...

Crash Occurs when pressing PIE after changing the Default Cursor in Project Settings

Tools - Feb 10, 2015

If a custom cursor is applied through Edit > Project Settings > User Interface Default Cursor and then the user attempts to launch their game the editor crashes. ...

[Bug] 4.7.0 preview 5: Cannot add events for the main component of the SkeletalMeshActor

UE - Gameplay - Blueprint - Feb 9, 2015

In UE4.7 Preview 5, cannot add events for the main component of the SkeletalMeshActor. (see screenshot.) ...

Custom menu options are created twice

Tools - Feb 9, 2015

When creating an option inside the menu drop downs (File/Edit/Windows/etc.) the newly created option appears twice. User suspects FTabManager::PopulateTabSpawnerMenu is being called twice in MainMe ...

Math nodes do not display "Node comments" above them

UE - Gameplay - Blueprint - Feb 9, 2015

When right clicking a math node such as "Byte * Byte" and then adding a comment to it, you can not have the comment displayed above the node. There is no option to do so. ...

Crash on Mac while switching between tabs in the main tab bar

Tools - Feb 7, 2015

Crash while switching between tabs in the main tab bar. It's possible this occurs when one of the tabs is being dragged due to the mouse/trackpad still holding the tab after being released. Crash R ...

Viewport has graphical glitch while editing but not in PIE

Tools - Feb 6, 2015

User has a project that the viewport has gotten corrupted. The icons are now no longer camera facing and are facing in the positive y axis. The sun disc and sky are blurred. When PIE everything rend ...

Format Text node accepts breakpoints w/o execution pins

UE - Gameplay - Blueprint - Feb 6, 2015

Even though the Format Text node does not have any execution pins it is possible to put a breakpoint on the node. NOTE: The breakpoint appears as a yellow circle and does not trigger when the code ...

Material editor loses focus when the content browser is clicked

Tools - Feb 6, 2015

Trying to click and drag something from the content browser to the material editor causes the material editor to lose focus and hide behind the main editor window. ...

AISystem::RegisterBlackboardComponent being called not in all valid cases

UE - AI - Feb 6, 2015

Observed by 4.7 preview 5 user. After closed investigation it turned out he had two consequent AIController::UseBlackboard calls, which triggered a ensure failure in AISystem::UnregisterBlackboardCo ...