Include option to use ViewTarget's location when determining relevancy

UE - Networking - Jan 26, 2024

When determining relevancy for an actor based on distance, the location of the player's view point is always used if it is available, rather than the location of the view target (see FNetViewer and ...

Actor components in blueprintable structs are uneditable in full BP editor, but not on instanced actors or in data BP editor

UE - Gameplay - Blueprint Editor - Jan 24, 2024

When an actor has a blueprintable struct that contains a reference to an actor component and that component is created default in the actor's constructor, the struct and the component will be unedit ...

DeterminesOutputType and AutoCreateRefTerm are not compatible

UE - Gameplay - Blueprint Compiler - Jan 19, 2024

The issue is due to the UK2Node_PureAssignmentStatement node that's created during node expansion when AutoCreateRefTerm is used on the target function. In the attached DOTBug image, you can see tha ...

FixupRedirector issues with packages containing multiple public assets (commandlet and FAssetFixUpRedirectors)

UE - Anim - Sequencer - Jan 19, 2024

A customer is reporting that a renamed LevelSequence will continuously be resaved when Fixing the Redirectors from the Content Browser. The problem would be the incorrect redirector for the Blueprin ...

Anisotropy not working correctly when used in Material Layers

UE - Rendering Architecture - Materials - Jan 17, 2024

1. When a Material Layer is applied and there is no node connected to Anisotropy in the master material(M_Test_1), the material does not function correctly after packaging, although it works properl ...

Blueprint Instanced Variables Data Erased

UE - Framework - Blueprint - Jan 17, 2024

Instanced variables were given a fix in response to this issue: [Link Removed] Once implemented, when the project is compiled the data from the blueprint instanced variable is removed. A recommend ...

Go to end and Stop on level sequences does not work with keep state animations and anim bps

UE - Anim - Anim in Engine - Jan 16, 2024

When a skeletal animation section is set to Keep State, and the mesh uses an anim BP and slots to play back the animation, calling Go to End and Stop on the sequence will not pause the animations. ...

Pixel Inspector does not display Gbuffer values properly when a mesh with a material that has Anisotropy set is in Level

UE - Graphics Features - Jan 16, 2024

This issue occurs when there is a material with Anisotropy, like the attached GIF.[Image Removed] ...

[UDN - 00707230] DetailLayoutHelpers ensure when using VisibleAnywhere Instanced properties

UE - Editor - Workflow Systems - Jan 11, 2024

From UDN Description Hello, there's an ensure that's firing in `DetailLayoutHelpers.cpp#137`: [Start code block] ensure(PropertyNodeMap.ParentProperty == CurObjectNode); [End code block]when ...

[UDN - 00655218] UDeveloperSettings change delegate not executed on import

UE - Editor - Workflow Systems - Jan 11, 2024

UDN Description Hello, We extensively use the UDeveloperSettings class to automatically register project and editor settings for the different C++ plugins we build. For instance : [Start code b ...