GPU crash in DistanceFieldShadowing LoadDFObjectDataFromBuffer

UE - Rendering Architecture - RHI - Mar 11, 2025

GPU crash in LumenRadianceCache ClearProbeIndirectionCS

UE - Rendering Architecture - RHI - Mar 11, 2025

When using Perforce, saving a level over another leaves the target umap file as "marked for delete"

UE - Editor - Workflow Systems - Mar 11, 2025

When working on a level asset and using command "File – Save Current Level As..." to save it over a different level asset, the engine first deletes the target level (that's going to be overwritten) ...

Calling UMoverComponent::IsModifierActiveOrQueued() immediately after calling UMoverComponent::K2_QueueMovementModifier() will return false

UE - Gameplay - Player Movement - Mover - Mar 10, 2025

Calling UMoverComponent::IsModifierActiveOrQueued() immediately after calling UMoverComponent::K2_QueueMovementModifier() will return false. Checking the code, IsModifierActiveOrQueue() calls FindMo ...

Crash when importing some .skp files on MacOS

TM - Interoperability - Mar 10, 2025

Artifacts in imported GLB and GLTF files

TM - Interoperability - Mar 10, 2025

Reported in SF [Link Removed] Client reports that many of their GLB and GLTF files they use appear with visual artifacts when imported to Twinmotion. These artifacts only appear in Twinmotion and n ...

Clay Render mode is not working with Modeling tools/Faces.

TM - Interoperability - Mar 10, 2025

[Image Removed] The Clay material is quite useful when the user needs to manipulate objects that originally has transparent materials, so not being able to use this feature on faces mode feels li ...

Crash when editing Gameplay Effect containing a deleted/renamed Gameplay Attribute

UE - Gameplay - Gameplay Ability System - Mar 9, 2025

When modifying the name of a gameplay attribute that is used with a modifier on a gameplay effect, attempting to remove/change the modifier causes an editor crash. This appears to be due to line 29 ...

OFPA Localizable Text Instances are not gathered when world partitioning is disabled

UE - World Creation - Worldbuilding Tools - OFPA - Mar 7, 2025

Context One File Per Actor (OFPA) reduces overlap between users by saving data for instances of Actors in external files, removing the need to save the main Level file when making changes to its Act ...

Bug: Replace With Notify option not fully functional

UE - Anim - Runtime - Mar 7, 2025

When you select multiple notifies and attempt to replace them with another notify using "Replace with Notify", it will sometimes replace other random notifies and not the ones you have selected. ...