Using a controller in HTML5 causes error

UE - Platform - Mobile - Mar 17, 2016

When using a controller in HTML5, the project crashes within the browser. However, this does not occur on Google Chrome. FireFox/Nightly crashes on launch on as well as packaging and running the pro ...

10 or more Static Meshes set to Simulate Physics and Replicates Movement will crash the editor with PIE set to 2 or more players

UE - Networking - May 19, 2015

10 or more Static Meshes set to Simulate Physics and Replicates Movement will crash the editor with PIE set to 2 or more players. Less than 10 don't cause a crash. The user reporting this got a mor ...

Notifies near start of animation do not trigger when played through slots

OLD - Anim - Apr 6, 2016

Notifies near the start of an animation do not trigger when played through slots with either the PlaySlotAnimationAsDynamicMontage or with a Montage. There could be other instances of this, but the ...

Crash with assigning APEX Cloth that uses a custom graphical mesh

UE - Simulation - Physics - Feb 24, 2015

When a graphical mesh is used to create a lower LOD for cloth assets and the Cloth FBX has the APB assigned to the material for the cloth there will be a crash. ...

Editor Crashes When a Component and Actor Implement Two Interfaces

UE - Gameplay - Blueprint - Oct 16, 2015

The editor crashes if you implement two blueprint interfaces in an actor blueprint, and then an actor component blueprint. These interfaces must have at least one function that returns a value. The ...

Content Examples: Example 1.5 is stiff in Cloth Map

Docs - Samples - Apr 26, 2017

Example 1.5 on Cloth Map seems very stiff in 4.16 compared to 4.15. Regression: Yes Works in 4.15 ...

Crash in GetScreenRect on OPPO and Vivo devices

UE - Platform - Mobile - Jul 11, 2017

Post Process Volume not updating in preview

UE - Platform - Mobile - Mar 4, 2019

Gameplay Tag Query Variables Don't Retain Custom Default Values in Custom Structs

UE - Gameplay - Dec 4, 2019

Gameplay Tag Query variables in custom structs created via the content browser do not retain custom default values. Found in 4.23.1 CL# 9631420 Reproduced in 4.24 Preview 4 CL3# 10387632, 4.25 Main ...

Engine Crashes When Converting an Int to Float For a Map Key In Blueprints

UE - Gameplay - Blueprint Editor - Dec 11, 2019

The engine crashes when trying to automatically create a type conversion node when they are used a key for a map. Found in 4.24 CL#10570792 Reproduced in 4.25 Main CL# 10646676 ...