A splash screen that has been set up in the DefaultEngine.ini with the following settings does not show in Gear VR[Oculus.Splash.Settings] bAutoEnabled=True TexturePath=/Game/Texture/AICON-Green ...
When using a Stationary or Movable Skylight with some reflection captures that are not using the High Quality Reflections (material setting) will have what appears to be an inverted mask for the ref ...
Changing the name of a GameMode Blueprint that is set as the Default in Project Settings and then clicking the Project Settings Default GameMode dropdown will crash the editor. No crash report is ge ...
UE4Editor crashes when closing on the Ubuntu 14.04 machine. I do not see this issue on my Ubuntu 16.04 machine. ...
Flickering is occuring when using a reflection material with screen space reflection enabled. Did not start occuring until 4.19 and beyond. Tested in: 4.23.1 CL#9631420, 4.24 P3 CL#10283392, 4 ...
The backtrace is: F/DEBUG : backtrace: F/DEBUG : #00 pc 00070e22 /vendor/lib/hw/vulkan.msm8994.so (A4xCommandBuffer::HwProcessWorkload(QglWorkload*)+585) F/DEBUG : #01 pc 0004758d / ...
There is a visual discrepancy appears with the local position offset while mipmaps are enabled, when using a custom node that takes information from the local position node, with a texture that cont ...
Packaging or Launching the 2D Side Scroller template without making any edits results in issues that differ by browser. Firefox : A black screen appears (see screenshot) Chrome : 1/4th of the scre ...
When using a point light far from the world origin the light will have banding. The shadow bias and filter sharpen can help but they are not as consistent as settings near the world origin. The only ...
Base-pass rendering on Mac Metal now generates transient black/Nan spots across the scene - this appears to be related to r.BasePassOutputsVelocity and is presumably the connected to the incorrect s ...