Building Nanite on a Landscape with Visibility Mask multiple times gives an Assert

UE - Graphics Tools - Terrain - Landscape - Aug 28, 2023

Repro Rate 15/25 Regression set to Yes as this was not found on //UE5/Release-5.2 CL 26001984 Binary Building Nanite with a Landscape that has a material including Landscape Visibility Mask still ...

The getter/setter function bAllowRightClickDragScrolling incorrectly refers to AlwaysShowScrollbarTrack

UE - Editor - UI Systems - UMG - Aug 28, 2023

UScrollBox::AlwaysShowScrollbarTrack has its own getter/setter function (SetAlwaysShowScrollbarTrack/IsAlwaysShowScrollbarTrack). In another property for UScrollBox::bAllowRightClickDragScrolling, ...

UAssetImportTask::bReplaceExisting is not supported with interchange

UE - Editor - Content Pipeline - Import and Export - Aug 25, 2023

Add this code to a function you call from a blue utility widget or any other way to start the import with this code.TArray<UAssetImportTask*> ImportTasks; for (int32 i = 0; i < cFC.Files.Num(); i++) ...

IAnimationDataController::Evaluate implementations do not account for compatible skeletons

UE - Anim - Runtime - Aug 25, 2023

Looks like we are missing code in the Evaluate methods similar to what we are doing in  DecompressPose to account for compatible skeletons.  The easiest way to repro is in a standalone game because ...

[AI] BehaviorTreeEditor crash when swapping from Behavior Tree to Blackboard view.

UE - AI - BehaviorTree - Aug 24, 2023

The first time that a Behavior Tree editor window changes from the tree to the Blackboard can cause a crash if you add and remove a key from the Blackboard via a different Behavior Tree editor windo ...

Debug information is sometimes missing when compiling with cl-clang

UE - Foundation - Cpp Tools - UnrealBuildTool - Aug 24, 2023

Via UDN: As has been discussed previously here and in CL 20055361, debug information is sometimes missing when compiling with Clang. We've pinpointed this to debug information not being emitted fo ...

Animation Montage Section Frame snaps montage segments to beginning of timeline

UE - Anim - Runtime - Aug 23, 2023

Moving a Montage Segment in an Anim Montage via section frame causes the Montage Segment to snap back to the beginning of the timeline. ...

Widget that is a derived from a child widget reports component variables as Invalid

UE - Editor - UI Systems - Aug 23, 2023

This is not a regression. Tested in //UE5/Release-5.2 CL26001984 A widget that is a derived from a child widget reports component variables as Invalid, while the child and parent of that child will ...

GAS: Removing an AttributeSet followed by removing an active GameplayEffect results in client crash

UE - Gameplay - Gameplay Ability System - Aug 23, 2023

Gameplay Ability System Standalone: Removing an attribute set and then removing an active gameplay effect that has a modifier for an attribute from that set results in a crash. Currently, one must ...

AnimSequence derived data is non-deterministic

UE - Anim - Runtime - Aug 23, 2023

Building derived data for AnimSequence does not create deterministic output. Data that is stored to the DDC is expected to be deterministic. If there is a need to store metadata that may vary betwee ...