GameplayTagQuery default property changes not propagated to instances

UE - Gameplay - Blueprint - Jan 9, 2020

Expected: Changes to GameplayTagQuery properties in a blueprint should propagate to instances that haven't overriden the default value. ...

Apex Destruction - Destructible Mesh disappears after Fracture

UE - Simulation - Physics - Destruction - Jan 3, 2020

Fracturing a mesh with Apex Destruction in 4.24.1 (CL-10757647) causes the mesh to disappear after clicking Fracture. This behavior was not present in 4.23.1 (CL-9631420). Unable to confirm this in ...

Gameplay Tags Can't Be Edited Via "Bulk Edit via Property Matrix"

Tools - Dec 25, 2019

You can't edit a gameplay tag when you bulk edit via the property matrix. Found in 4.23.1 CL#10757647 Reproduced in 4.24.1 CL# 107567474.25 Main CL#10868506 ...

Crash when generating mip maps for texture

UE - Graphics Features - Dec 23, 2019

Generating mip maps results in crash and seems to duplicated 1x1 mip level. NOTE: The bug was originally reported in 4.23.1, however, for some reason I was able to open the texture in 4.23.1 afte ...

Adding a shot with a with two sub sequences can break object bindings between the subsequences

UE - Anim - Sequencer - Dec 18, 2019

Bindings can break when added to a master sequence when the binding is in a sibling sequence.  ...

Syncing changes in multi-user editing tool results in crash

UE - Virtual Production - Tools - Multi-user - Dec 18, 2019

When using the multi-user editing tool inside a 4.24 project, persisting changes will sometimes result in a crash.  Unable to reproduce the issue. However, the user has reported occasionally re ...

[CrashReport] UE4Editor-D3D11RHI!FD3D11RenderQueryBatcher::PerFrameFlush() [D3D11Query.cpp:45]

UE - Graphics Features - Dec 11, 2019

Generated from CrashReporter ...

AR - Environment Capture Probe Type: Automatic crash

UE - Platform - XR - Dec 9, 2019

AR project crash with Automatic Environment Capture Probe Type. ...

Pasting a material graph breaks connection to any material function nodes.

UE - Rendering Architecture - Materials - Dec 4, 2019

Pasting a material graph breaks connection to any material function nodes. ...