Child blueprints cannot change the default values of inherited variables. ...
If you delete an end point of a spline blueprint and then attempt to move the blueprint the editor will freeze and eventually crash. Frequency: 1/1 CrashReporter: [Link Removed] ...
Editor crashes when user adds array variable (any type) to a 3d widget that is used within a blueprint actor and then compiles the widget. Frequency: 4/4 Crash Reporter: [Link Removed] ...
When attempting to deform a landscape to landscape splines, the landscape often does not correctly conform to the spline and will appear through portions of the spline or the spline will "float" abo ...
The Ease function's Blend Exp reverts to its default value after closing/reopening the editor. Reproduced in 4.6.1 binary and in Main (CL-2408355). ...
The Color Picker/Eye Dropper in the Material Editor doesn't register colors from any windows outside of the editor anymore. Changelist #2337679 (Not working here of any changelist created after it ...
Physics object set to OverlapAll will still collide with the player User Description: The pawn is simply colliding with and causing physics on objects it shouldn't be. To replicate: Set up a new ...
If a Component/ variable is given a custom category in code, using the HideCategories specifer inside the UCLASS macro does not hide the category. ...
Adding a variable of the type of a struct to a blueprint, deleting that struct, and then recompiling the blueprint fails. The variable is deleted, but the blueprint will continue to be unable to com ...
Morph Targets in Skeletal Mesh LODs do not behave correctly This is a REGRESSION, does not occur in 4.11 ...