Descriptions in Material delay before displaying

UE - Rendering Architecture - Materials - Apr 27, 2017

Descriptions in the Material Editor delay before displaying. After pressing Enter after typing in a description, the description does not appear. There are several ways to get the description to app ...

packaged HTML 5 Project fails to open until the tab is refreshed

UE - Platform - Mobile - Apr 27, 2017

packaged HTML 5 Project fails to open until the tab is refreshed. The page must be refreshed/reloaded before the packaged project will open. This was tested on google chrome (Version 57.0.2987.133 ...

Changing line thinkness causes line to not be rendered

UE - Graphics Features - Apr 27, 2017

When drawing a canvas line item to a render target, changing the thickness of the line to anything other than 0 causes the line to not be rendered if the associated material's blend mode is set to T ...

Cannot resize comment box when new comment is created on top

UE - Rendering Architecture - Materials - Apr 27, 2017

Cannot resize comment box when a new comment is created on top. The resizing affects the bottom right corner. This issue is dependent on how the comment is added if comment 1 is highlighted and a ne ...

Actor Component will not trigger other latent actions while paused if there is no Event Tick

UE - Gameplay - Components - Apr 27, 2017

An Actor Component set to Tick When Paused will not update latent actions when paused if there isn't an enabled Event Tick node in it. ...

Spline Mesh Does Not Collapse Or Deform Properly

Tools - Apr 26, 2017

Spline meshes don't seem to collapse evenly if they have geometry in between the start and end points. The test project demonstrates this by having a spline mesh move its end point closer to the sta ...

GPU specific issue with Lighting while moving - GTX 770

UE - Graphics Features - Apr 26, 2017

While testing GPU - ContentExamples - Lighting - Nvidia gtx 770 in the 4.16 GPU Compat Pass, I noticed a strange effect on lights while the player is in motion. I've had multiple people attempt to ...

BP - Exclusive nativization will fail at cook time if an Actor BP class enabled for nativization includes a Component BP that's not enabled for nativization in its component list.

UE - Gameplay - Blueprint - Apr 26, 2017

This happens because the Blueprinted component is not also enabled for nativization, but the nativized Actor BP tries to use it as a native class type. Current workaround: Ensure that the Blueprint ...

8.1 Advanced asset creation selection is flickering a duplicate selection

Tools - Apr 26, 2017

Workaround Seemed that closing and reopening the project resolves this issue This is NOT a regression as it happens in 4.15.2 ...

material clamps with Panner for HTML5 when texture size is not power of two

UE - Platform - Mobile - Apr 25, 2017

When launching for HTML 5 and using a texture or image that is not a power of two in size the texture does not pan correctly, instead of panning as expected, the material clamps and will remain that ...