Lumen causing exposure issues when several viewports are opened

UE - Graphics Features - Lumen - Aug 16, 2023

Listen to active commands in the Collab Viewer architecture project template

UE - Content - Template - Aug 16, 2023

This was requested by SNC-Lavalin in this UDN ticket: [Link Removed] They want to listen for events for example to control point cloud clipping planes and those from the collab viewer. ...

[MetaSounds][Wave Player] - 5.1 Wave Player channel output maps differently for Vorbis than other codecs

UE - Audio - MetaSounds - Aug 16, 2023

The channel output for 5.1 Waveplayer on MetaSounds is different when Platform Default (Vorbis) codec is chosen on Windows Platform Default - L, C, R, LS, RS, LFEBink, PCM, ADPCM - L, R, C, LFE, LS ...

FCollisionProfileNameCustomization doesn't support Multiple Values

UE - Editor - Applied Usability - Aug 16, 2023

The class FcollisionProfileNameCustomization customizes the property editor for the class FcollisionProfileName. However, it does not handle the case where multiple assets/actors are being edited si ...

Metahuman Hair Physics becomes jittery when 32x Antialiasing is enabled in MRQ

UE - Anim - Sequencer - MRQ - Aug 15, 2023

Enabling 32x AntiAliasing on an MRQ causes metahuman hair physics to become twitchy in the image sequence output.  ...

LiDAR assets do not render in after relaunching the engine

UE - Editor - Content Pipeline - Datasmith - Aug 15, 2023

LiDar point clouds are failing to render when saving and relaunching the project This issue is occurring in //UE5/Release-5.3 @ CL 26560699 This issue is occurring in //UE5/Release-5.3 @ CL 2600198 ...

[MetaSounds]- Attemping to copy and paste inputs between graphs can cause nodes with duplicate pins

UE - Audio - MetaSounds - Aug 15, 2023

Video example: [Link Removed] Occurs in 5.2 as well as 5.2. ...

Gameplay ability sending server RPC can disconnect client during seamless travel

UE - Gameplay - Aug 15, 2023

During seamless travel, the engine renames kept actors into the transition/destination level. This process results in the actor's components being unregistered and re-registered. For the ability sys ...

TitleProperty does not work with VisibleAnywhere properties

UE - Editor - Workflow Systems - Aug 15, 2023

In: [Editor\PropertyEditor\Private\PropertyEditorHelpers.cpp:118] function SPropertyValueWidget::ConstructPropertyEditorWidget checks what type of widget to create. In: [Editor\PropertyEditor\ ...

Crash when saving a World Partition map that contains a PCG Volume

UE - World Creation - Procedural Tools - Aug 15, 2023

This is a regression. Tested in //UE5/Release-5.2 CL26001984 The editor crashes with an assertion after saving a World Partition enabled level with a landscape that contains a PCG Volume. ...