Distance field shadows follow user's movement, cutting in and out.

UE - Platform - XR - May 5, 2022

Some of the shadows appear to get cut off by user's movement though level, popping in and out of the field of vision oddly. GPU dump located in [Link Removed] Issue observed on //UE5/Release 5.0 @ ...

Client is unable to Server Travel with the host when Seamless Travel is disabled

UE - Networking - May 5, 2022

Client is unable to Server Travel with the host when Seamless Travel is disabled. Repro Rate: 3/3 Tested this in //UE4/Release-4.27 @ CL#18319896 and the client is able to join in, it is a regress ...

Box Reflection Capture is placed with a different default scale value when placed from the Quick Add Menu

UE - Editor - Workflow Systems - May 5, 2022

Box Reflection Capture scale is set to 1.0, 1.0, 1.0 instead of 1,000.0, 1000.0, 400.0 when placed from the Quick Add Menu versus other placement methods. ...

Crash in FPrimitiveSceneProxy::UpdateInstances_RenderThread in CitySample

UE - Rendering Architecture - May 5, 2022

The following check fails occasionally: check(InstanceCustomData.Num() == (NumCustomDataFloats * InstanceSceneData.Num())); I was not able to narrow down more precise repro steps, but it appears t ...

Materials using Landscape Layer Blend are black

UE - Graphics Tools - Terrain - Landscape - May 4, 2022

When applying a Landscape Layer Blend of textures to the Material Base Color, the preview does not update or shows black instead of how the material is supposed to look. When you disconnect the lay ...

Editor Utility Blueprint derived from Actor Action Utility with an array variable doesn't work as expected when using Scripted Actor Action to add elements to the array

UE - Editor - Workflow Systems - May 4, 2022

This is a regression. Editor Utility Blueprint derived from Actor Action Utility with an array variable doesn't work as expected when using Scripted Actor Action to add elements to the array. ...

Enabling Collision on a Spline Mesh component with a Static Mesh assigned causes an assertion to fail while executing in a package

UE - Simulation - Physics - May 4, 2022

Enabling Collision on a Spline Mesh component with a Static Mesh assigned causes an assertion to fail while executing in a package. This does NOT occur if you play in editor. Repro Rate: 4/4 Teste ...

Niagara Fluids Grid3D_Gas_Explosion causes a crash

UE - Niagara - May 4, 2022

Placing Grid3D_Gas_Explosion into a level then packaging the level for windows will crash the packaged project. The package will give an error that it crashed while loading and quit.  This does not ...

[AI] Behavior Tree gets stuck in an infinite loop if a Conditional Loop decorator cannot find a child node to run

UE - AI - BehaviorTree - May 4, 2022

Behavior Tree can be stuck in an infinite loop with a Conditional Loop that cannot run any child nodes. Exception thrown at 0x00007FFC0E405F65 (UnrealEditor-AIModule.dll) in UnrealEditor.exe: 0xC ...

Post Process Animation Blueprint triggering a crash when compiled

UE - Anim - Runtime - May 4, 2022

User Description: "Crash happens only while trying to compile parent character's blueprint which contains no specified skeletal mesh. Child character containing mesh that uses mentioned post process ...