Sequencer Conditions crash - GarbageCollectionVerification

UE - Anim - Sequencer - Apr 3, 2025

Encountered a crash during the garbage collection phase when using sequencer conditions with subsequence tracks. Specifically, objects appear to break the "Disregard for GC" assumptions. ...

Blueprint asset tabs move around weirdly when you navigate between them with too many open

UE - Editor - Workflow Systems - Apr 3, 2025

The "parent class type" text changing size causes the tabs to shift around a lot when you have a lot of them. We need to figure out a better place for this text to avoid the issue ...

Video material previews incorrectly on Mac

TM - Rendering - Apr 3, 2025

Received multiple reports of users on Mac computers experiencing issues previewing video materials in Twinmotion 2025.1. When adding video materials to the scene, the scale seems to be incorrect an ...

Non-Nanite Instanced Static Mesh Collision not showing in collision view

UE - Graphics Features - Nanite - Apr 3, 2025

This issue is the same as [Link Removed], but it causes confusion for developers because only Nanite ISM are rendered correctly since UE5. . ...

Actor Dropped at Wrong Location During PIE

UE - Editor - Applied Usability - Apr 3, 2025

When attempting to drag and drop an actor from the Content Browser into the level viewport during PIE, the actor is not placed at the mouse cursor location if the Player Controller is attached. Inst ...

Editor crash while saving asset during cook operation

UE - CoreTech - Apr 2, 2025

It is possible to experience an editor crash in 5.5.4 when the cook process generates a warning that references an asset while the editor is saving. It seems that during a save operation, the code t ...

UAT not considering remote root

UE - Foundation - Cpp Tools - Automation Tool - Apr 2, 2025

It seems like WriteFileList (TempStorage.cs) is not respecting the enginePath as set from horde context. _localDir in TempStorage.cs seems to be based off of the RootDir (details here). Proposed ...

Datasmith .WIRE Import - Shader name inserted into Material Element Slot

UE - Editor - Content Pipeline - CAD - Apr 2, 2025

Can we please implement a feature whereby the shader name applied to surfaces / objects is used for the Material Element Slot? When using Dataprep and replacing the materials using a table, it give ...

MaterialX texture imports won't import files with the same name

UE - Editor - Content Pipeline - Import and Export - Apr 2, 2025

Hello! When importing .mtlx files that contain textures with the same name (but different filepaths), only the first texture is imported. This seems to be due to the function CreateTextureNode() i ...

Issue when sampling landscape height at a given location using Chaos::FHeightField::GetHeightAt

UE - Simulation - Physics - Apr 2, 2025

This is an issue reported from a licensee: When sample landscape height at a given location, it is likely we interpolate from the wrong triangle. [Image Removed] Details in: [Link Removed] ...