When the RHIGetAvailableResolutions function fills the array that is passed in as the first argument, it will end up filling some slots with duplicate resolutions (including refresh rate) when the b ...
Removing Pose from a Blend by Enum node can cause compile errors when a float is defining all of the blend times. ...
Debug lines (Results of DrawDebugLine()) can be obscured by post processing effects such as a strong glare. Debug lines should be always visible for debugging purposes. ...
When changing Up Ratio for the Gear Setup in a Wheeled Vehicle's Vehicle Movement Component, there are some weird results. At 1.0 for Gear Setup, the gear should shift once RPM is at max but it will ...
When changing the Torque Curve in a Wheeled Vehicle's Vehicle Movement Component, the values set don't affect the torque of the vehicle. ...
When using GetRefBonePose() on a USkeletalMesh's RefSkeleton, the given location is incorrect if the SkeletalMesh has been changed from one to another where both meshes share the same skeleton. Als ...
If a user uses Alt-tab to change to another window, the ReceivedFocus and LostFocus functions are not called as they would usually be called when using something such as Shift+F1 or Ctrl+Esc. Note: ...
If a project is packaged with a plugin that contains a custom struct and a function that takes that struct as a parameter, the game will crash when the executable is run. [Link Removed] ...
Visual logger cleanup should remove only redirections registered from that single world, leaving others intact (e.g. created for editor world) ...
User's content is here: "P:\temp\UrbanJogging.zip" "If you start up the game or go into the content, the issue is on Track One, on the first bend on the right. Also be careful with the sprint bu ...