Child actor components fail to attach in cooked builds when mobility is set to movable and end up at the origin

UE - Gameplay - Oct 21, 2025

Context: A Child Actor Component allows an actor in Unreal Engine to contain another actor as its child (component). Problem: The problem is inconsistent handling of child actor component mobility ...

Inconsistent Nanite raster bin debug visualisation colors

UE - Graphics Features - Nanite - Oct 20, 2025

The raster bin debug colors are not always consistent when a static mesh and spline mesh are present ...

Material Instance Platform Stats don't update when Material Layer parameters are changed

UE - Rendering - Architecture - Materials - Oct 14, 2025

The instruction count appears to update properly if the whole asset editor is closed and reopened. ...

User-defined InstancedStaticMeshComponent subclass misbehave in SCS Editor

UE - Framework - Blueprint Editor - Oct 13, 2025

Context Users can create InstancedStaticMeshComponent (ISMC) (blueprint) subclasses. Any ISMC class can be added to an actor blueprint. When a mesh is selected and transforms are added to the Insta ...

Actors transforms broken in cooked builds when their parent is an IsEditorOnlyActor

UE - Framework - Oct 7, 2025

When creating a hierarchy of Actors in the Outliner, the transform of the "child" actors will be reset if their Parent's IsEditorOnlyActor property is true.  The project in the EPS case is using ...

Values for InitialOnly replicated arrays can fail to be captured in replay when removed and re-added between checkpoints

UE - Networking - Oct 2, 2025

When the first checkpoint is recorded, the correct array properties will be captured in the LifetimeChangelist. When these array items are later removed and another property on the actor is changed, ...

FNiagaraScalabilityManager incorrectly reactivates a NiagaraComponent that was deactivated by runtime user code

UE - Niagara - Scalability - Oct 1, 2025

Context: The Niagara System is the primary tool to do visual effects inside Unreal. Niagara systems can be culled due to distance. Problem: Once a deactivated Niagara System is culled due to distan ...

Revision Control > View Changes: Request for direct navigation from the Content Browser assets right-click menus to View Changes

UE - Editor - Workflow Systems - Sep 22, 2025

Right-clicking any object (Assets or ExternalActors) in ViewChanges allows selection. Conversely, using Source Control > View Changes from an Actor's right-click menu in the Outliner navigates to Vi ...