Right-clicking any object (Assets or ExternalActors) in ViewChanges allows selection. Conversely, using Source Control > View Changes from an Actor's right-click menu in the Outliner navigates to Vi ...
Hovering over items in the ViewChanges list shows resource paths and short package names, but these cannot be copied. Users must instead select the Actor in the Outliner to copy this information. Pl ...
1. Objects in the Unsaved list cannot be discarded, only saved. The only options to discard changes are restarting UE or manually locating each resource and clicking Reload. This becomes extremely c ...
When applying downScale 2.0 to UI textures to reduce resolution, unintended display issues occur on widgets, such as: ・The border of box-shaped Widgets with DrawAs set to “Box” becomes thinner ・Dot ...
In 5.6, many warnings and errors specify their command line arguments to the compiler with these new C# attributes: [WarningsClangToolChain(["-Wno-date-time"], ["-Wdate-time", "-Wno-error=date-ti ...
The licensee noticed that in Development builds, the Render thread times are suspiciously similar to GPU times, and the same thing happens when enabling FORCE_USE_STATS in Test configuration. The is ...
The underlying cause is some edge case involving a math expression node, which does some perhaps naive things with a contained graph. ...
When a parameter value is assigned on a newly created material instance (constant or dynamic) using Set***ParameterValueInternal, the parameter’s ExpressionGUID is left invalid (0,0,0,0). Parameter ...