Some Twinmotion library assets do not render in Path Tracer in files with a large number of assets

TM - Rendering - Apr 17, 2025

Reported in SF [Link Removed] In scenes containing large numbers of certain Twinmotion assets, when activating Path Tracer, some of the assets will not render. The assets will render normally in St ...

FStateTreeExecutionContext::GetDebugInfoString() outputs wrong info and crashes when using linked state trees

UE - AI - Debugging - Apr 17, 2025

When using State Trees, the AI Debugger can be accessed during play to show information about their current execution state. If a behavior tree is currently in a state that references a linked tree, ...

Map placed actor binding to another actor's Event Dispatcher (multicast delegate) results in duplicate bindings after blueprint recompile

UE - Framework - Blueprint - Apr 17, 2025

Context Blueprint actors placed on the map can bind to another actor's event. If an ActorB has a reference to ActorA, it can bind to an event dispatcher in A by creating an event node in ActorB's e ...

Change of rotation axis when switching solver

UE - Simulation - Physics - Apr 17, 2025

This alteration was introduced in the 'Found CL' field - and is likely an unintentional side effect of adding SIMD to the solver. There is a repro project attached, open up 'TestMap' and run to see ...

Sampling regions don't get created when creating a mesh.

UE - Anim - Mutable - Apr 17, 2025

I'm trying to use VFX in specific regions on a character and would normally use sampling regions to do it easily, however the mutable mesh that is generated doesn't seem to be creating any of the on ...

Memory leak in distance fields with bDisableWorldRendering

UE - Graphics Features - Apr 17, 2025

There is a memory leak in the Distance Fields category when a mesh continuously moves through the world and the scene is being captured with bDisableWorldRendering set to true. This issue occurs on ...

Niagara Position Mode Unset results in World Space rather than Local Space

UE - Niagara - Scripting - Apr 16, 2025

When an emitter's Position Mode is Unset, the particles spawn in World Space 0,0,0. This is unexpected. If the Position Mode is Unset in 5.4, the particles remain in Local Space, which is the inten ...

Dataprep crash

UE - Editor - Content Pipeline - Visual Dataprep - Apr 16, 2025

This question was created in reference to: [Link Removed] Last post fixed the import crash, but it seems it added another. If we hit Execute button twice in a row by mistake we get a crash with th ...

Bake Transform not working properly in DataPrep

UE - Editor - Content Pipeline - Visual Dataprep - Apr 16, 2025

When I use my dataprep recipe I'm seeing something strange. The Bake Transform node seems to be stripping the transform instead of applying it. I have this in dataprep: https://udn.unrealengine.c ...

Anisotropy of material looks different when set via a scalar parameter node connected to the material node

UE - Graphics Tools - Texturing Tools - Apr 15, 2025

The Anisotropy of a material looks different when set on the material output node vs when set via a scalar parameter node connected to the material node ...