Skylight is not Captured in Reflection Probes

UE - Graphics Features - Apr 2, 2019

Skylight is not Captured in Reflection Probes. Unable to test in 4.20 due to project provided being 4.21 Found in 4.21 CL# 4753647, 4.22 CL# 5660361, and 4.23 CL# 5687320 ...

Sequencer: No preview animation shown without an animation track

UE - Anim - Sequencer - Apr 2, 2019

From User: "Sequencer: When using an animBP there's no animation at all (preview) without an animation in the animation track. Strangely enough the animation BP starts running if you add any animat ...

Interstitial Ads do not appear

UE - Platform - Mobile - Apr 2, 2019

While Ad Mobs work with no issues on the Android, Interstitial Ads do not seem to work when called upon in Blueprint. Tested in 4.21.2 (CL- 4753647), 4.22 (CL - 5673098), 4.23 (CL - 5685256) ...

HLODs appear to be calculated individually instead of as a group

UE - World Creation - Worldbuilding Tools - HLOD - Mar 26, 2019

The way in which Hierarchical Instance Static Mesh LODs' screen size is calculated appears to have changed. ...

Editor crashes when using Convolution Bloom executing High Resolution screenshot.

UE - Graphics Features - Mar 25, 2019

I confirmed in UE4.21.2. I attached the project to reproducte the problem. ...

No additional MipMaps Generated on UI Texture Group

UE - Graphics Features - Mar 19, 2019

In previous versions of the engine (4.21), 10 MipMaps are generated with the above repro steps. Starting from 4.22 and CLs above the editor only produces 1 MipMap with the above texture settings. T ...

Net Dormancy does not apply to initial replication for clients

UE - Networking - Mar 15, 2019

A user has reported that Net Dormancy is currently giving inconsistent and unexpected results. Their original report was that Net Dormancy was preventing replicated actors from disappearing when the ...

New animations not added when making changes to FBX files from blender

UE - Editor - Content Pipeline - Import and Export - Mar 8, 2019

When adding new animations to a blender fbx file (via the new actions feature) the editor does not appear to add the new animations to the content browser when changes are imported. ...

Changing setting in RecastNavMesh breaks "reference" to NavMeshBoundsVolume

UE - AI - Mar 1, 2019

When you create a NavMeshBoundsVolume, it automatically creates a RecastNavMesh-Default. You can change the settings of the nav mesh there. However when you change settings of this RecastNavMesh it ...