Editor Crash when custom Enum is used as Set or Map container type

UE - Foundation - Core - Mar 14, 2017

Making a blueprint variable a container (a Set or a Map with the Variable's "Pin Type" set to a custom Enum) and restarting the editor causes the editor to crash when opening the blueprint. Note: O ...

Renderer doesn't handle monitor being disconnected

UE - Graphics Features - Mar 14, 2017

Possibly a missing event handler. Note this might be swap-chain related but should also hit other cases if possible, e.g. HDR display detection currently only occurs on device init. ...

Convert To Static Mesh Does Not Keep Scale

Tools - Mar 13, 2017

After scaling a skeletal(or static) mesh up and converting to a static mesh the resulting asset will retain the original size of the mesh before it was scaled up. If you have more than one asset s ...

Axis Mapping event names do not update when changed in project settings

UE - Gameplay - Blueprint - Mar 13, 2017

Axis Mapping event names do not update when changed in project settings. This can cause axis events to no longer function as expected and then need to be replaced with another event after the name h ...

Lighting appears extremely bright in mobile preview

UE - Platform - Mobile - Mar 10, 2017

Launching in mobile preview causes QA-Promotion to be very washed out. It is easy to see when viewing the destructible mesh against the horizon. Comparing to mobile preview in 4.14 this does appear ...

Crash when Calling Enable HMD (True) in a shipping build

UE - Platform - XR - Mar 9, 2017

Crash with empty callstack when Calling Enable HMD (True) in a shipping build ...

Blueprint unable to compile if including a macro that includes one of its functions

UE - Gameplay - Blueprint Compiler - Mar 9, 2017

Blueprints that include a macro that includes one of their own functions are unable to compile. The error message that is given is: Error Could not find a function named "MyFunction" in 'ActorBP_C'. ...

Rendering Artifact With Exponential Height Fog

UE - Graphics Features - Mar 9, 2017

In my case using MSAA with thick exponential height fog in the map will cause thin horizontal lines where the fog has no effect. The artifact only appears at certain view angles you may have to lo ...

UAT: help text for -RunTimeoutSeconds is misleading

UE - Foundation - Cpp Tools - Automation Tool - Mar 9, 2017

It's unclear what/who is waiting and what is supposed to happen when the timeout triggers. Also, this is only implemented on Android. ...

EditCondition specific does not prevent values from being changed.

Tools - Mar 9, 2017

1) Using the Meta specifier EditCondition will gray out the property box so that it cannot be clicked, but using tab from another property box will place the cursor inside the grayed out box. 2) V ...