shared texture sampler doesn't work in mobile

UE - Platform - Mobile - Jan 5, 2023

In mobile preview or android device in 5.1 release, M_SharedTexture_Inst material does not render properly due to exceeded sampler slot limit. there was no problem in 5.0.3 ...

Editor becomes unresponsive when selecting BP_FirstPersonChracter0 while Playing in Editor with specific settings

UE - Editor - Jun 19, 2023

This is a regression. Testing //UE5/Release-5.1 CL23901901 When selecting BP_FirstPerconCharacter at run time in a project that has C++, Quality as Scalable, and Ray Tracing enabled the editor free ...

Water body constructor dirties actor

UE - Graphics Tools - Terrain - Water - May 29, 2024

Modify gets called from AWaterBody constructor: WaterSplineMetadata->Reset(3); WaterSplineMetadata->AddPoint(0.0f); WaterSplineMetadata->AddPoint(1.0f); WaterSplineMetadata->AddPoint ...

Blueprint PaperTileMap Component not Rendering while in Mobile Preview or Launched on Device

UE - Gameplay - Paper2D - Jun 12, 2015

A blueprint with a PaperTileMap component will not render when played through the 'Mobile Preview' or as a packaged project. If the Tilemap alone is dragged into the viewport it renders fine when p ...

Adding a code class derived from AnimInstance to a project created using the code Vehicle template will cause the Visual Studio build to fail.

UE - Gameplay - Dec 1, 2014

Adding a new code class derived from AnimInstance will cause the Visual Studio build to fail in a project based on the code Vehicle template. The build errors indicate that there are problems in the ...

Gradual drop in Performance on Windows 10 projects after Toggling Fullscreen

Tools - Nov 30, 2015

It seems that when working in any project on a Windows 10 machine, there is a gradual rise in frames per second and a consistent drop in performance. The user reporting this issue claims his frame ...

Same-named variables of other classes listed as references in blueprint

UE - Gameplay - Blueprint - Aug 14, 2015

If a variable in a blueprint is the same name as a referenced variable from another blueprint, using "find references" on the local variable will return references to both the local and the external ...

tvOS is missing prebuilt ssl libraries

UE - Platform - Apple - Apr 4, 2024

tvOS should include the libssl.a libs as part of the install build. ...

Use Complex as Simple isn't working for dynamic objects

UE - Gameplay - Apr 21, 2015

Use Complex as Simple isn't working for dynamic objects. However, if not simulating physics, collision works correctly. Same as TTP# 229782 that wasn't moved to JIRA. ...

Error when zooming out in orthographic view in 5.4

UE - Editor - Jul 29, 2024

In 5.4: zooming out far with the mouse wheel after setting the editor viewport to orthgraphic view triggers an ensure: ensure(InOrthoZoom >= MIN_ORTHOZOOM && InOrthoZoom <= MAX_ORTHOZOOM); Th ...