Editor crashes when using pause node in PIE while running on dedicated server

UE - Gameplay - Dec 4, 2014

If a user pauses a game while running on a dedicated server the engine will crash. Note: this crashes even when user is given an option to unpause game. Frequency: 2/2 Crash Reporter: [Link Rem ...

Slight delay when switching between UMG buttons on Mac

UE - Editor - UI Systems - Dec 30, 2014

There is a slight delay when clicking between two different UMG buttons on Mac. Tested on OSX 10.10.1. There also appears to be a flicker on the Menu Bar. ...

Screen orientation is ignored on Android devices.

UE - Platform - Mobile - Mar 5, 2015

If you change the screen orientation for an Android device in the project settings, the orientation will not change once deployed to the device. Tested on a Galaxy Note 3. ...

Event dispatcher not working as intended when using Mobile Preview and UMG

UE - Editor - UI Systems - Nov 24, 2014

When setting up UMGs, the Print String will not show in the mobile preview. ...

The 'Add Movement Input' node no longer functions on a Default Pawn

UE - Gameplay - Apr 1, 2015

The 'Add Movement Input' node no longer functions on a Default Pawn. This worked in 4.5.1 & 4.6.1. ...

Using a user generated timeline in blueprint causes an exception in engine code.

UE - Gameplay - May 13, 2015

This crash is caused by an exception that is thrown due to the functions inside of a blueprint based off a user-defined class that is suppose to mimic Timelines. ...

Scene Capture 2D causes Android to Crash

UE - Platform - Mobile - Sep 15, 2015

Scene Capture 2D causes the app to crash on Android in ETC2. I checked iPhone and I did not receive a crash. ...

Cannot change Collision Responses once component is custom selected from scene

UE - Gameplay - Dec 27, 2016

Cannot change Collision Response channel once component is custom selected from scene. This is only an issue if the component is selected by first selecting the actor in the world (scene), then sele ...

Second UVs wiped when using Merge Actors Tool

UE - World Creation - Worldbuilding Tools - HLOD - Jan 26, 2017

The merge actor tool no longer saves additional UVs used for the merged mesh. This was not the case in 4.13, but in 4.14 and later this information is no longer present. Also worth noting is that i ...

Noticeable Audio Pop when Opening a New Level after Spawning and Playing a Sound with Volume Multiplayer at 0.0

UE - Audio - May 18, 2017

A licensee is reporting an audible pop when transitioning between levels with a sound spawned and playing at volume multiplier of 0.0. The original report was a discrepancy between the old audio en ...