Assertion failed: Engine crushes when a geometry collection hits a landscape

UE - Simulation - Physics - Jul 27, 2020

This is because THeightField::PhiWithNormal has not been implemented yet. ...

Updating C++ projects with Marketplace plugins in 4.25.2 fails to build project

UE - Foundation - Cpp Tools - Plugin System - Jul 24, 2020

Projects created in previous engine versions fail to build in 4.25.2Running D:/Epic Games/UE_4.25/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project="D:/Unreal Projects/MyProject4 ...

Actors are not properly restored when undoing a Replace Selected Actors transaction

UE - Gameplay - Components - Jul 22, 2020

When undoing a Replace Selected Actors operation, the resulting actor is corrupt and triggers an ensure where the root component is in the process of being destroyed. This is a regression that poppe ...

Can't update position with SetPositionInViewport when enable global invalidation

UE - Editor - UI Systems - Jul 22, 2020

When GlobalInvalidation is enabled, do not update to the position set by SetPositionInViewport. It works fine when GlobalInvalidation is disabled. ...

Missing reset to default buttons/arrows on "Object Responses" section of component collision profile response details customization

Tools - Jul 22, 2020

The "Reset to default" button/arrow is missing from the channels listed in the "Object Responses" section of the Collision Preset details customization. ...

UE4Editor is crashing after user builds lighting

UE - Graphics Features - Lumen - Jul 22, 2020

Issue reported by user that they are experiencing consistent crashes in UE4Editor have building lighting. ...

Masked Material is not displayed in LOD Coloration when turn off D Buffer Decal

UE - Graphics Features - Jul 22, 2020

This problem occurs not only in LOD Coloration, but also in other debug views such as Required Texture Resolution. ...

Blueprint Data Loss with Certain Variable Names

UE - Gameplay - Blueprint - Jul 21, 2020

Certain characters within blueprint variables names will cause data loss when duplicating an actor instance. For example if a variable name contains '(', '{', or '[' it doesn't retain the variable's ...

CrashReportClientEditor crashes when starting Unreal Engine

UE - Foundation - Core - CrashReportClient - Jul 21, 2020

ClothConfigNV is reset when reloading assets that had been saved with 4.24

UE - Simulation - Physics - Character - Jul 21, 2020

The new config object is created with the same serialization name as the legacy one "ClothConfigNV", causing the legacy data to be reset prior to migration. Replacing In UClothingAssetCommon::AddCl ...