See UDN: [Link Removed] ...
OnAnimChanged did not seem to work correctly only the first time when opening the anim sequence and a PreviewScene was created. The OnAnimChanged event is supposed to notify which anim was changed, ...
The view and work range scripting functions use float values for their seconds, which leads to precision issues, as these values are stored as doubles. ...
A project can add paths in AdditionalProjectDirectories to specify directories other than <UERoot>\Engine\Plugins or <ProjectRoot>\Plugins that contain plugins. But when adding a plugin in one of t ...
Licensee reports that while aggressively despawning AI there are occasional assertions for attempting to acquire write access to QueriesListAccessDetector when RemoveAllQueriesToTarget is executed f ...
Non-spatially loaded actors in a Level Instance are not embedded properly when entering PIE. This issue does not happen in a cooked build. ...
In a networked PIE session, when the server has applied a programmatically constructed GameplayEffect that has duration policy = Infinite or HasDuration, this results in a client crash when the clie ...
Renaming a shot through the shot track does not change the name of the underlying asset, and causes it to no longer match when looking for takes ...
It appears that FAnimUpdateRateParameters::GetInterpolationAlpha is not returning a sensible value when running in TrailMode. Currently the only variable in the calculation is EvaluationRate which ...