Editor crash after attempting to create layer info in new landscape window

UE - LD & Modeling - Terrain - Landscape - May 7, 2015

Attempting to create landscape layer info from within the new landscape creation window crashes the editor. Workaround: create the landscape, switch to paint mode, create layer info in paint mode w ...

Update Oculus Audio SDK

UE - Platform - XR - May 19, 2016

The current version of the oculus audio SDK fails to initialize for some clients. We haven't been able to reproduce the problem internally but we're told from Oculus that updating the SDK will fix t ...

Investigate intermittent crash in CacheOptimizeIndexBuffer on Editor startup on Linux

UE - Platform - Linux - Nov 23, 2015

Building 4.10 from the GitHub release branch on Linux fails to open after install and instead crashes Community Suggested Fix: Switching triangle order optimization off with r.TriangleOrderOptimiza ...

Collections reset when the engine upgrades project

UE - Editor - Content Pipeline - Content Browser - Jul 8, 2015

When you upgrade your project to a new version of the engine, your Collections are deleted from the Collection setting. ...

Particle Bounds Don't Update Correctly After Moving Particle Component Via BP

UE - Graphics Features - Mar 30, 2017

It appears that particle components don't update their bounds correctly when they are moved in a scene. If a particle emitter isn't currently visible at the start of the game it will remain culled. ...

Inaccurate updates to root widget visibility binding

UE - Editor - UI Systems - Apr 6, 2017

Inaccurate updates to root widget visibility binding, so far in my testing, this does not affect the functionality of the binding. Regression: affects 4.13.2, 4.14.3, 4.15.1 binary versions ...

Camera Cut tracks don't work in some packaged code projects

UE - Anim - Sequencer - Apr 10, 2017

Camera Cut tracks don't work in some packaged code projects Regression: YES Working: 3249277 (4.14.3) Broken: 3348071 (4.15.1) Working: 3383544 (4.16 Main) ...

Editor crashed on exporting a skeletal mesh twice after garbage collection occurs

Tools - Sep 21, 2017

Issue was occurring with wildly varying repro steps, after speaking to Jurre and enabling gc.CollectGarbageEveryFrame 1 it was easy to conistenty reproduce this issue. note: I was getting this iss ...

Non-nativized classes that implement a nativized interface class do not get interface methods called when invoked through a Blueprint function library.

UE - Gameplay - Blueprint - Jul 5, 2018

UObjectBaseUtility::GetInterfaceAddress() fails due to an incorrect serialized value of the 'bImplementedByK2' property within the non-nativized class's Interfaces array on save. See support thread ...

HLOD visibility state isn't cleared when changing scene

UE - Graphics Features - Sep 25, 2018

HLOD state is not cleared when moving to a scene without HLOD so primitives may read the state from the old scene and incorrectly cull objects. The safe fix is to clear the HLOD state maps when the ...