If a child anim blueprint has enough animations to go beyond the view of the asset override editor, the override editor will not show a vertical scrollbar until the window is resized. ...
Packaged games do not display PlayerName correctly using Steam OSS. Does not occur in Standalone. Test project attached. To test, package for Development > Win64. When run (with the Steam client op ...
After changing the Slot Name field, the Slot node does not update with the new name until you close and re-open the Animation Blueprint ...
Added functionality to a blueprint component through code and built the project in VS. After a hot reload, I saved the blueprint and closed the editor. Reopening the editor and the blueprint cause ...
Adding Rotation to a bsp breaks future extrusions, causing them to incorrectly render. ...
If a .csv created in Microsoft Excel is imported into the editor, any cyrillic characters in the data table will appear as question marks or blank boxes. Note: According to user, this does not occ ...
If you have an Execute Console Command node in your level blueprint with a pressed key executable node, The project will freeze if packaged for shipping when 'Stat FPS' in in the Command box. Test ...
Camera resets to default height on player movement in the X+ direction after capsule size change. User Description: If I change capsule half height to lower than 96, for example to crouched half h ...
Attach in Sequencer causes erratic translation values on Child ...
The licensee has provided an animation created in 3DSMax where the Weapon Bone is stationary to which they attach a weapon socket in the editor. However, once imported into the editor, the Weapon B ...