DebugDrawHelper memory leak in editor

UE - Graphics Features - Aug 10, 2021

[Feature Request] Niagara Ribbon Render needs V direction Tessellation option

UE - Niagara - Aug 8, 2021

It has a common chunking visual artifacts that lot's of triangular Translucent overlap once Ribbon's width is big and twisted heavily facing to Camera [Image Removed] It can be fixed by adding mor ...

Copying and pasting event tracks will break endpoint bindings

UE - Anim - Sequencer - Aug 6, 2021

See linked UDN for more info. There appears to be an issue with mismatching parents when copying causing this to fail. ...

Pasting a component binding onto a Spawnable will not set up parenting correctly

UE - Anim - Sequencer - Aug 6, 2021

It appears that for spawnable bindings, when adding a child binding through a copy/paste it is not added to the child bindings array on the spawnable, so when GetChildPossessables is called, there a ...

DefaultEditor.ini dirtied when UpdateSingleSectionOfConfigFile is called for an object containing an array property

UE - CoreTech - Aug 5, 2021

Closing an AdvancedPreviewScene results in a call to UAssetViewerSettings::Save to save the preview scene settings, regardless of whether or not anything has been modified. This in turn calls Update ...

Xcode project files use iOS Legacy Build System which is not supported in Xcode 13

UE - Platform - Apple - Aug 3, 2021

The WorkspaceSettings.xcsettings file is generated with the following entry <key>BuildSystemType</key> <string>Original</string> This causes the warning in [Link Removed] which has was closed ...

Level Instance: failed check in duplication code when embedding

UE - World Creation - Worldbuilding Tools - Level Instances - Aug 2, 2021

Mentioned in this UDN is the possibility that duplication of some actor fails because their BP as been deleted.  ...

TriggerMontageEndedEvent will clear queued notifies for all instances of a montage

UE - Anim - Runtime - Jul 29, 2021

When a montage finishes and TriggerMontageEndedEvent is called, all queued notifies for that montage are cleared. However, this assumes that there is only one instance of the montage active at any ...