When using the multi-user editing tool inside a 4.24 project, persisting changes will sometimes result in a crash. Unable to reproduce the issue. However, the user has reported occasionally re ...
Get Supported AR Video Formats node only functions on iOS. (ARCore Library has similar 'Get ARCore Camera Config' node currently) Tested with iPad A1701 and Note 9 ...
See attached video. Happens always in editor, will also happen in standalone game but only if viewport rect has not the full window size. The issue was not present in 4.22. Update 1/22/20: A ...
This problem seems to occur with Cinematic DoF (DiaphragmDOF). Licensee seems to want to use the same blur when changing resolution. ...
VR template in 4.24 binary engine works but not with blank project + steam guide setup. And, migrated working project from 4.23 also leads to same issue. working set(vr template) seems to have cor ...
Overlapping lightmaps are generated when the LOD group is not the default. Setting the LOD group to None and rebuilding lighting doesn't have the same result. Found in 4.24 CL# 10570792 Reproduced ...
Tessellation is not working on landscapes, but it does works fine on static meshes. This is a regression from 4.23.1 (CL-9631420) where the tessellation was visible with this setup. This was tested ...
Unexpected behavior with mouse position on Mac If 'Show Mouse Cursor' is true the problem does not occur. Catalina 10.15.1 ...
On Mac and Linux the option to open the USD Stage window is not there like it is on Windows. This is not a regression since USD Stage was not preset in 4.23.1 (CL-9631420) on any platform. ...
I do not know what happen here and I need the help of the rendering team to debug this issue. There is no log at all even with -d3debug If you import the file SK_LOD_Morph_Working.fbx its a similar ...