A native default subobject can be nulled out during compilation of the owning class in derived Blueprints with circular dependencies. ...
Modifying BSP brushes from their original shape sometimes makes it hard to select certain some faces; clicking on various points on the face, modifying the camera or toggling translucent selection a ...
Actor.h has a large comment that describes the entire lifecycle of Actors, which was written for the API website (https://docs.unrealengine.com/en-US/API/Runtime/Engine/GameFramework/AActor/index.ht ...
IOS Preview on MacOS crashed when open postprocess material that uses stencil ...
The reason for the crash is that the underlying resource uses DXGI_FORMAT_B8G8R8A8_TYPELESS, and UAV support for that format is optional. UCanvasRenderTarget2D sets bCanCreateUAV to true always, wit ...
ForceFeedback Attenuation assets aren't an option because they are filtered out of the list in UAssetToolsImpl::IsAssetClassSupported. This happens because there isn't a valid AssetTypeActions clas ...
Once force delete is initiated, editor was still non-responsive ~10 minutes later and had to be closed from Task Manager. Upon reopening the project, the level is still present in Content Browser an ...
The following condition is sometimes not met: LODSection.SectionElements.Num() == MeshObject->GetRayTracingGeometry()->Initializer.Segments.Num() ...
This problem was reported in this UDN:https://udn.unrealengine.com/s/question/0D52L00005PbEYNSA3/landscape-distance-fields-artifacts?fromCase=1 ...
This issue can occur when setting the Decal Material to Instanced Static Mesh in a Raytracing enabled project. (If there is a cache, it will not crash.) The cause is that DefaultDeferredDecalMateria ...