Attempting to package for iOS using Remote Build on Windows results in a failure if the project contains a plugin that uses "PublicAdditionalShadowFiles" in its Build.cs file. Log from the packaging ...
Sequencer is having issues handling a camera rotation going past -180 or 180 degrees with multiple keyframes when Key All and Auto-Key options are enabled. This results in unwanted 180 degree flip w ...
SceneTexture:SceneDepth node is not properly compiled in ES3_1. Regression? yes, It is working in 4.20.3 launcher version. This log come up with compile failure LogMaterial: Display: Missing cache ...
Attempting to run the UE4 Editor using SM4 causes an error to popup stating that "A Feature Level 5 video card is required to run to Editor. AvailableFeatureLevel = SM4, ShaderPlatform = PCD3D_SM4" ...
There seems to be a discrepancy between the output of Get Mouse Position node depending on whether the node is inside an Actor function or called from Event Tick. If the node is present inside a fun ...
The rerun construction feature works while scrubbing/playing in the sequencer and observing the results in viewport, However, when outputting the movie using Sequence Movie Output. The results of th ...
A user has reported that using GetAttachedActors in the Constructor does not work properly. If actors are attached in the editor, the function does not return the correct value when called in the Co ...
The static mesh "PhotorealEyeGeo" does not show up in the 4.20 version of this sample project. Found in CL# 4369336 and 4.21 CL#4534309 in the game-dev launcher This is a regression. ...
IE_Released is called when switching between the Game and UI input modes, despite the button being still held. Tested in 4.19.2 (CL - 4033788), 4.20.3 (CL - 4369336), 4.21 (CL - 4527422), 4.22 (C ...