Attaching skeletons with welding with simulation broken

UE - Simulation - Physics - Nov 4, 2016

Looks like there may be a missed edge cases when welding Skeletal Meshes. If the Weld Parent has Simulate Physics enabled after welding, the parent continuously tries to depenetrate from the child ...

Ensure When Pasting Timeline Node that was Previously Connected to a Node into a Function

UE - Gameplay - Blueprint - Nov 4, 2016

An ensure is occurring when pasting a timeline that was once connected to a node into a function in blueprint. Regression: No, this also occurs in 4.12.5. ...

Crash when destroying a Widget Component during the OnAnimationFinished delegate of it's UserWidget

UE - Editor - UI Systems - Nov 4, 2016

UserWidget animations will be ticked as part of the WidgetComponent's DrawWidgetToRenderTarget(). This will lead to a crash when we attempt to set the LastWidgetRenderTime to GetWorld()->TimeSeconds ...

Print string to screen is interrupted if Console Command prompt is opened and specific keys are pressed

UE - Gameplay - Blueprint - Nov 4, 2016

Print string to screen is interrupted if Console Command prompt is opened and specific keys are pressed. Regression (no) issue (does) occur in 4.12.5 ...

New UPROPERTY variables cannot be added to the Actor Tick category

UE - Gameplay - Blueprint - Nov 4, 2016

Adding the category "Actor Tick" to a UPROPERTY variable adds the variable to a new blueprint category rather than the existing Actor Tick category. ...

UCLASS_HideCategories syntax is not consistent with UPROPERTY_Category syntax

UE - Gameplay - Blueprint - Nov 4, 2016

When the Category specifier of a UPROPERTY has more than one word, using the UCLASS specifier HideCategories requires the category name to be written all as one word even if the UPROPERTY is separat ...

Given specific, non consistent, network connections, replication of some data can result in incorrect values

UE - Networking - Nov 2, 2016

I appears to be possible to replicate a value and when the value gets to the client(s), it doesn't match what was sent from the server. In the project, ReplicatedActor is created by the Authority. ...

Error given when making an array of delegates

UE - Gameplay - Blueprint - Nov 2, 2016

Error given when making an array of delegates. The user can make an array of delegates, however this throws an error on compile ...

Switching levels requires paths to be rebuilt for show navigation to work if Agent radius has been changed

UE - AI - Nov 2, 2016

Switching levels requires paths to be rebuilt for show navigation to work if Agent radius has been changed ...

Restore Packages window opens a Source Control warning window for Autosaved Maps

Tools - Nov 2, 2016

There has been some inconsistencies with the autosave feature. Letting a map auto save doesn't save the map and when you attempt to restore the map, an error message pops stating that it was "Unable ...