Looks like there may be a missed edge cases when welding Skeletal Meshes. If the Weld Parent has Simulate Physics enabled after welding, the parent continuously tries to depenetrate from the child ...
An ensure is occurring when pasting a timeline that was once connected to a node into a function in blueprint. Regression: No, this also occurs in 4.12.5. ...
UserWidget animations will be ticked as part of the WidgetComponent's DrawWidgetToRenderTarget(). This will lead to a crash when we attempt to set the LastWidgetRenderTime to GetWorld()->TimeSeconds ...
Print string to screen is interrupted if Console Command prompt is opened and specific keys are pressed. Regression (no) issue (does) occur in 4.12.5 ...
Adding the category "Actor Tick" to a UPROPERTY variable adds the variable to a new blueprint category rather than the existing Actor Tick category. ...
When the Category specifier of a UPROPERTY has more than one word, using the UCLASS specifier HideCategories requires the category name to be written all as one word even if the UPROPERTY is separat ...
I appears to be possible to replicate a value and when the value gets to the client(s), it doesn't match what was sent from the server. In the project, ReplicatedActor is created by the Authority. ...
Error given when making an array of delegates. The user can make an array of delegates, however this throws an error on compile ...
Switching levels requires paths to be rebuilt for show navigation to work if Agent radius has been changed ...
There has been some inconsistencies with the autosave feature. Letting a map auto save doesn't save the map and when you attempt to restore the map, an error message pops stating that it was "Unable ...