The character gets pushed in the same direction that the platform is moving upon landing. This can be corrected by increasing the braking friction factor however, the user believes the behavior is s ...
For each "EnumName" nodes do not update when passed into a create widget node via an exposed variable ...
When the ReadPixels function is called, the FColor array that is passed in has its elements populated when in PIE and Standalone but array elements are empty in a packaged project. ...
RoomScaleMesh from the VR template does not show up in a packaged game ...
If a widget is set to be the parent of another widget and that widgets child is added to its designer tab, opening one of those widgets will cause a crash ...
Set Fullscreen mode does not render correctly in New Window PIE. The window tries to become fullscreen, however the screen appears to stop short and the bottom and right of the window are cut off ...
BSPs display as unbuilt lighting interactions after building lighting for lighting scenarios. This occurs for BSPs that are not in a scenario as well as ones that are in a sublevel marked as a light ...
Underscores do not appear in Category names within blueprints. Regression (no) issue (does) occur in 4.12.5 ...
When the return value of a C++ function is changed without preforming a hot reload, instances of the function node used inside a blueprint function will have their Return Value pin updated to the co ...
When scaling an actor with a spotlight component that is offset from local 0,0,0 the spotlight will invert itself when passing into negative scale values. In the test project this only occurs on the ...