Snap Object to View Doesn't Update Pivot

UE - Editor - Workflow Systems - Apr 24, 2023

When you select an object in the viewport and use "Snap Object to View", the editor pivot (e.g. the location of the transform widget) doesn't change. It stays where the object used to be until you c ...

USourceControlHelpers::GetFilesInDepotAtPath is broken

UE - Editor - Workflow Systems - Apr 24, 2023

The p4 files command is used to grab the list of depot files. This does not have a client path, but the parse records function called in FPerfroceGetFileListWorker::Execute (ParseRecordSetForState) ...

Recently Placed Actor Factories can be Mismatched

UE - Editor - Workflow Systems - Apr 24, 2023

The Add Content menu in the engine (on the menu bar just above the viewport) maintains a category of Recently Placed actors. In order to remember items between runs of the editor, the Recently Place ...

PIE Map and TSet Properties using TSoftObjectPtr Failing from Missing Rehash

UE - DEET - EditorLoader - Apr 24, 2023

There is an issue with PIE where sometimes TMap and TSet properties using TSoftObjectPtr or FSoftObjectPath values as keys don't work correctly. Items which are in the container aren't found despite ...

AActor::CheckActorComponents has misleading warning

UE - Gameplay - Components - Apr 24, 2023

There's actually two issues going on here: 1. The REINST references are incorrect, and due to [Link Removed]. 2. Blueprint created components will always have different names between the instance ...

Actor literal nodes in BP level have REINST references

UE - Gameplay - Blueprint - Apr 24, 2023

This indicates that we're incorrectly reconstructing pins when the REINST classes are still around. The root cause is actually due to a cyclic dependency with external actors when using World Parti ...

Submix Settings on Submix Send Settings cannot be updated at runtime in SubmixSendVolumeComponent

UE - Audio - Apr 24, 2023

Source: UDN ticket Stepping through, when SetSubmixSendSettings() is called on the SubmixSendVolumeComponent, the SubmixSendSettings on the Component initially get changed before the NotifyDataChan ...

Fast Track icon is not displayed when variables is not connected to the AnimGraph

UE - Anim - Runtime - Anim Blueprints - Apr 24, 2023

The Fast Track icon is not displayed when there are no variables connected to the AnimGraph. This issue was not present in UE4. ...

Chaos Cloth Self Collisions Spatial is slow when Tris are much smaller than thickness

UE - Simulation - Physics - Character - Apr 21, 2023

This came via a UDN. Very small triangles can generate very small lods, which make query time really slow if your self collision thickness is significantly larger. You will do X^3 checks per query ...

iOS ReplayKit isn't working in UE5.1+

UE - Platform - Apple - Apr 21, 2023

In 4.27 & 5.0 when you press the in-app screen recorder button it would pop-up a msg about the user giving permission to allow the screen recording and then would start the recorder and save the mov ...