In-Editor Tutorials are unresponsive when selecting them

Docs - Sep 29, 2021

@triage need approval to submit this into 4.27.2 When trying to select any of the tutorials in the editor, all of them except for the "Welcome to the Unreal Editor" tutorial are unresponsive. They ...

Groom + RT refraction not working correctly

UE - Graphics Features - Sep 28, 2021

Display Blueprint Added Components on subobjects with meta = (ShowInnerProperties)

UE - Gameplay - Blueprint Editor - Sep 28, 2021

Right now only native subobjects are displayed in the details panel with meta = (ShowInnerProperties) is set. Child Actor Components are an example of this, where if the child actor you have added h ...

Oculus Quest "Reset View" command doesn't work with OpenXR

UE - Platform - XR - Sep 27, 2021

upd. Regression was checked on //UE4/Release-4.26 CL 17626593 Issue wasn't reproduced. Regression - Yes ...

VR Editor Mode doesn't work with OpenXR

UE - Platform - XR - Sep 27, 2021

Virtual Scouting Interactor / VR Scouting Tools Menus appear Black when using real-world lighting values (i.e. 70k lux)

UE - Virtual Production - Tools - VR Scouting - Sep 27, 2021

The Virtual Scouting tools appear black in scenes using real-world physical lighting values due to their UI Material Domain since they do not have an emissive channel and do not accommodate viewport ...

EHMDTrackingOrigin Enum isn't used correctly

UE - Platform - XR - Sep 27, 2021

Is this a bug with OpenXR tracking in OpenXRHMD.h:145? virtual void SetTrackingOrigin(EHMDTrackingOrigin::Type NewOrigin) override { TrackingSpaceType = (NewOrigin == EHMDTrackingOrigin::Floor ...

Deleting the first instanced subobject entry from a Blueprint map or set variable's default value can result in an editor crash.

UE - Gameplay - Blueprint Compiler - Sep 27, 2021

Deleting the first instanced subobject entry from a default value for a map or set variable can result in accessing an incorrect subobject for the element's value during reinstancing, which can then ...

iPhonePackager code signature not supported by iOS 15

UE - Platform - Mobile - Sep 27, 2021

Asset Manager settings that worked in 4.26 now have extra invisible broken types

UE - Foundation - Data Pipeline - Cooker - Sep 23, 2021

For 4.27/5.0 (as part of [Link Removed]) we changed the asset manager's settings to be a key-indexed config array which gives more safety with removing entries via the UI. However, this actually bro ...