This is a long-standing Mac crash that occurs with low frequency, but has affected more than 500 users since it started (possibly in the 4.11 release) It has recently been experienced internally by ...
When using an Actor Sequence Component in an actor blueprint, the sequence will not play in Standalone. In the test, a cube was used and was increasing its scale using the sequence. When playing in ...
Memory leak in Sequencer graph editor with a lot of keys ...
Inconsistency when dragging a sequence into a Master Sequence ...
Green reflections with SSR while Rendering Sequence without Separate Process. Note: I've tested in Editor Window (not rendering) with Cinematic Scalability and Cinematic Mode enabled. Does not re ...
World Outliner selection does not update transform widget location during play. This issue can be easily fixed simply by reselecting the object, this issue only affects the first time the object is ...
A licensee is reporting an audible pop when transitioning between levels with a sound spawned and playing at volume multiplier of 0.0. The original report was a discrepancy between the old audio en ...
Generate a CMake project Open in CLion and see that the default compiler and debugger are not set making them the system defaults. This is a quality of life issue that would clarify things. ...
While separate translucency is enabled DOFRecombine will incur a cost even when not using DOF (Scale of 0 or blur size of 0). Maybe we can check to see if those values are == 0 (meaning DOF is effec ...
GetOverlappingActors/Components ignore physics actors spawned in with zero movement. This only effects actors where the root is the DefaultSceneRoot and not the Static Mesh Component. User Descript ...