Disappearing components in Level Sequencer Spawnable Camera

UE - Anim - Sequencer - Mar 11, 2019

I believe this is similar problem to this UDN reported bug. https://udn.unrealengine.com/questions/438893/view.html It can be avoided by removing the comments in LevelSeuqnceActorSpawner.cpp UEng ...

Setting a Vector value in the Material Parameter Collection causes crash

UE - Graphics Features - Mar 1, 2019

Creating a Vector parameter within the Material Parameter collection causes a crash with the engine. Tested in 4.21.2 (CL - 4753647), 4.22 (CL - 5159901), 4.23 (CL - 4980862) ...

[CrashReport] UE4Editor-CoreUObject!UObject::SetLinker(FLinkerLoad *,int,bool) [UObjectLinker.cpp:107]

UE - Foundation - Core - Mar 1, 2019

No comments from users Generated from CrashReporter ...

High bandwidth usage on listen servers, even with bare minimum replication

UE - Networking - Mar 1, 2019

UDN user claims that in an empty level, when using a listen server, bandwidth is higher than expected - ~5.5KB/sec for two connections, and appears to be framerate dependent. Has posted screenshots ...

nDisplay: can't read cfg file with spaces in the path

UE - Virtual Production - nDisplay - Feb 13, 2019

Widget blueprint details panel appears to jitter when dragging widgets in the designer tab

UE - Editor - UI Systems - Feb 1, 2019

When clicking and dragging a widget in the designer tab of a widget blueprint some options in the details panel will begin to move/shake/jitter/readjust. ...

Sphere traces where Start and End locations are the same are not triggering any hits

UE - Simulation - Physics - Jan 17, 2019

This has changed since 4.21, AOE attacks are not being registered. Paulo S took a look and determined that this is an engine bug: Happens with any radius based attack. What I found is that any Sphe ...

Splash Screen disappears too quickly on Mobile resulting in a long black screen before game starts

UE - Platform - Mobile - Jan 7, 2019

A user has reported that the Splash screen for Mobile games does not last as long as it did in previous versions, resulting a longer black screen before the initial map loads. Regression?: Yes This ...

Attempting to set a new PIE window to Windowed Fullscreen mode causes both the new PIE window and the original Editor window to freeze and stop accepting input

UE - Platform - Apple - Dec 24, 2018

When starting PIE in a New Editor Window on a Mac, the both the new window and original Editor window will freeze and stop responding to inputs if an attempt is made to change the window to Windowed ...

Unable to change Blueprint Child Variable values in Python

UE - Editor - Workflow Systems - Dec 20, 2018

Using the Python function unreal.SystemLibrary.set_bool_property_by_name() to change the default variable values of a child Blueprint do not work as intended. Tested in 4.20.3 (CL - 4369336), 4.21. ...