When alt dragging a skeletal mesh with another actor attached to a socket the relative position of the attached actor will be set to 0,0,0. The relative offset for the copied attached actor appears ...
When the binaries for SVN were updated to version 1.9, they may have not been built to support SASL encryption. This is inconsistent with the old binaries, which did support SASL. ...
When creating a new Sub-Font Family the user should be able to add a font to the Sub-Font by clicking the Add Font Override dropdown. The dropdown would then give the user the Font option. However ...
When creating a particle system with type ribbon data the initial size seems to be randomized. You can easily test this by restarting the level in cascade editor. You can also repro this by place th ...
Mouse click requires double click to enter input if "Set Input Mode Game Only" used Regression (no) issue (does) occur in 4.12.5 Notes The first box selected will light up correctly the first time ...
When attempting to get the value of Is Closed on an instance of an actor's spline component, the value is always false during construction of the actor. On Begin Play, the Is Closed value returns t ...
While attempting LaunchOn to an iOS device, the video and audio does not play. Attempts were made using the following video formats:mp4movavi Attempts were made using the following devices:iPhone 5 ...
When updating the P_BirdsClose_Circling to a new engine version (4.12.5 or higher) the particle system breaks. ...
Find References does not appear to find used variables that have been copy and pasted from another blueprint. Only the variable that was right clicked and turned into a variable is found ...
Lighting is invalidated with levels that have been duplicated or Saved As. The maps that are created are immediately marked dirty and need to be resaved vs how they were in 4.12.5 where they wouldn' ...