Unable to Undo Property Changes in Paint Mode

Tools - Sep 29, 2016

When making changes to the properties of the paint mode (paint color, brush settings, etc.) the actions are not logged into the undo history and therefore cannot be undone. Attached is the screensh ...

Editor crashes during launch to Galaxy Note 4

UE - Platform - Mobile - Sep 29, 2016

Editor seems to crash upon launching to a Galaxy Note 4 with the following error: [2016.09.28-15.52.40:824][-7215064]Assertion failed: Assertion failed: [Link Removed] [Line: 1147] May be relate ...

Ribbon Type Data LOD Particles Do Not Change Initial Size

UE - Niagara - Sep 29, 2016

When creating an LOD for a particle system with a ribbon emitter. The ribbon emitter wont change its initial size in the higher level LOD. ...

When simulating in editor, holding down right-click prevents users from using other keys

Tools - Sep 29, 2016

When simulating in viewport, holding down right-click prevents the user from using other keys such as Escape or G. ...

EditDefaultsOnly is overriden by meta specifier MakeEditWidget

Tools - Sep 29, 2016

When the meta property "MakeEditWidget" is used in conjunction with EditDefaultsOnly, instances of the variable in the level can be edited by selecting the widget and using its transform gizmo. ...

Crtl Z Does not Undo Settings Edits in Landscape mode

UE - LD & Modeling - Terrain - Landscape - Sep 28, 2016

This was discovered through reworking a test case. I noticed the bug when I was hitting crtl Z through all of my edits and noticed that the brush size value did not change even though the notificati ...

When using "Meta = (MakeEditWidget = true)" for a UPROPERTY, edits in blueprint defaults are not reflected unless Editable when Inherited is false

UE - Gameplay - Blueprint - Sep 28, 2016

The widget diamond created when using MakeEditWidget does not update the transform of a placed instance unless Editable When Inherited is false. This appears to relate to the blueprint settings, wh ...

tvOS becomes non responsive after killing a launched on app from Mac

UE - Platform - Mobile - Sep 28, 2016

tvOS locks up with the following message being repeated in the device log:Sep 28 10:27:50 Apple-TV-Joey UE4Game[610] <Notice>: [2016.09.28-14.27.50:752][188]LogHttp:Display: Sleeping 0.5s to wait fo ...

File->Open Level does not follow the same procedures as opening a level through the content browser

Tools - Sep 28, 2016

Loading a level through the content browser and File->Open Level do not have the same behavior. ...

Using the arrow keys to navigate the Attach To dropdown causes accidental selection

Tools - Sep 27, 2016

When using the arrow keys to navigate the Attach To menu, the first actor that is highlighted will automatically be selected instead of allowing the user to select the actor they wish. Regression?: ...