SKP import - Mirrored groups will display with the default material in Keep Hierarchy imports

TM - Interoperability - Apr 10, 2025

Reported in SF [Link Removed] SketchUp models containing grouped elements that are mirrored will incorrectly display these elements with the default material when imported using the Keep Hierarchy ...

Crash on iOS loading into a scene with Media Framework assets

Media Framework - Sep 30, 2016

Following launching a packaged Media Framework project, the application crashes. Different behavior is observed between iOS versions. When tested in 7.1.2, the video played in the scene for a few s ...

Widget Component Does Not Cast Shadows From Certain Lights

UE - Editor - UI Systems - Oct 19, 2016

The widget component acts differently under different lighting types. For example it will cast a shadow if being lit by a directional light but won't otherwise. It also seems point lights affect t ...

Grainy Material on Gun in FPS Template

UE - Graphics Features - Oct 14, 2016

Load up a FPS template and move around. It appears the gun becomes grainy. This was tested on an NVIDIA Geforce GTX 980 Version 373.06 and a Quadro M4000. Also tested on a AMD Radeon R9 290 @ Rade ...

Editor Crashes after updating to 4.7.2

UE - Graphics Features - Mar 7, 2015

Crash Reporter [Link Removed] User installed UE4, version 4.7.1 few days ago and I hadn't any problems with launching Unreal Editor. After upgraded the engine to 4.7.2 is getting crash every time ...

[CrashReport] UE4Editor_TextureFormatDXT!__delayLoadHelper2() [delayhlp.cpp:323]

UE - Graphics Features - Nov 3, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Unknown exception - code c06d007e (first/second chance not available) Source ...

[CrashReport] UE4Editor-Core.dylib!FThreadStats::FThreadStats()

UE - Graphics Features - Nov 17, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: SEGV_MAPERR at 0x0 Source Context:N/A Most recent user affected CL: 3195953 ...

Crash in Packaged Game When Using Gameplay Tags

UE - Gameplay - Mar 27, 2017

A crash is occurring in a packaged game after populating a data table and using it to populate the GameplayTagTableList, as well as having a blueprint that contains a gameplay tag variable. This c ...

material editor: Auto variable name generation bug

UE - Rendering Architecture - Materials - Mar 21, 2017

If you create a parameter collection node in a material and select a parameter from the drop down and then copy and paste that node a _1 will be appended to the end of the parameter collection varia ...

Dbuffer Normals Incorrect In Forward Rendering

UE - Graphics Features - Apr 17, 2017

After enabling forward shading materials with their decal response set to "normal" have incorrect shading. In the example project there are many pointlights and their specular highlight doesn't disp ...