[Crashreport] UnrealEditor-Niagara!FNiagaraSubmixListener::UnregisterFromSubmix() [NiagaraDataInterfaceAudio.cpp:85]

UE - Niagara - Oct 20, 2022

Generated from CrashReporter Crash only occurs when packaged. ...

Any Key key binding is non-functional with Enhanced Input

UE - Gameplay - Input - Oct 19, 2022

I've tried implementing BP logic off an EI Event using Any Key, never executes. Tried having the associated Input Action have Consume Input set to true- still nothing. I'm not sure what the expect ...

Incremental Cooks: Add dependencies on files loaded during Load/Save of the package

UE - Foundation - Core - Cooker - Oct 19, 2022

Iterative and Incremental cooking are supposed to recook packages when their "inputs" change. Most of the time inputs are the package file itself and the other package files on which it has dependen ...

[Audio Gameplay Volumes][Google Resonance] - Resonance Plugin Reverb Settings do not work on AGVs

Audio-Gameplay-Engineering - Oct 18, 2022

Resonance Reverb Effects are not working on Audio Gameplay Volumes. They are working on legacy Audio Volumes.  ...

AO Decals not working when using Lumen

UE - Graphics Features - Oct 14, 2022

When lumen enabled, and with static lighting disabled, we expect the Material AO to contribute to diffuse lighting occlusion. However AO from decals does not have any effect. ...

Compilation errors in Shallow Water contents example's Niagara module script

UE - Niagara - Oct 14, 2022

This seems to be because the ModuleUsageBitmask is hardcoded as Particle. Sig.ModuleUsageBitmask = ENiagaraScriptUsageMask::Particle; UNiagaraDataInterfaceGrid2DCollection::GetFunction { ... ...

NormalizePackageNames() should interpret 'exclude developer folders' to also exclude packages in ExternalActors and ExternalObjects

UE - Foundation - Core - Oct 14, 2022

In NormalizePackageNames() (PackageUtilities.cpp), there is a PackageFilter parameter, which can be set to exclude developer packages (NORMALIZE_ExcludeDeveloperPackages). The code only checks the b ...

Network Emulation outgoing dropped packets on client higher than expected

UE - Networking - Oct 14, 2022

Under certain network emulation settings, it looks like outgoing packets from the client will be dropped in groups (around 4 or more packets at a time) rather than individually. This leads to the ac ...

“Receives Decals” is not respected on Procedural Mesh Component

UE - Graphics Features - Oct 14, 2022

(Enduring Games) I investigated it and found that the following primitive data flag test in BasePassPixelShader.usf fails: (GetPrimitiveData(MaterialParameters).Flags & PRIMITIVE_SCENE_DATA_FLAG_DE ...

Crash occurs when a Const Vector 4 and a Screen Position node are passed into a LERP then connected to the Result Node

UE - Rendering Architecture - Materials - Oct 13, 2022

Tested in: //UE5/Release-5.1 CL22346211 Crashed with Assertion //UE5/Release-5.0 CL20979098 Crashed with Assertion Crash occurs when a Constant Vector 4 and a Screen Position node are passed into a ...