A project building in Visual Studio will sometimes fail with the error Unrecognized type 'FBar' - type must be a UCLASS, USTRUCT or UENUM. This can occur in situations where one struct was reference ...
This is in response to the reported bug from UDN, here: https://udn.unrealengine.com/questions/313095/in-the-shadowdirectional-light-always-light-skelet.html ...
Fix Up Redirectors does not affect redirectors within renamed folder. ...
Struct members belonging to a UserWidget can be set from a parent widget, but they cannot be cleared. Upon compiling, the member will be set back to it's previous value. ...
This could be a rounding error but if they are both representing the same distance they should match. Maybe truncating a few decimal places and rounding could work. ...
Self shadow does not work when simulating or in PIE. Content Examples ParallaxOcclusionMapping level has a good example of this on the shadows example. Self Shadow Working:Standalone GameIn Editor ...
A licensee is seeing performance drops while using the editor due to a custom thumbnail renderer taking a while to generate thumbnails while Real-Time Thumbnail rendering is enabled, and has request ...
"We've been able to enable velocity rendering when using instanced rendering. However, by looking at the generated vertex shader the computation of the previous position seems to be incorrect: flo ...
Converting parameters into constants will remove the Instance's ability to change the parameter's values. But changing them back into parameters does not update in the instance editor and they can n ...
When converting a project from 4.10/4.11 to 4.12(or later) the relative scale of the sockets on skeletal meshes will be changed to 1,1,1 regardless of the previous settings. ...