UDN user reported a performance hit on Mac with the latest Hotfix release when the user is interacting with the editor either through keyboard or mouse input. This performance hit is noticeable whe ...
Niagara VectorFields do not function properly since "Fix CPU Access" changes are not persistently saved. After every Editor restart or reopening projects, the Niagara-VectorField driven Emitter and ...
This is a common crash that has occurred since at least 4.16. The one user comment mentions a plugin, but many of the crashes occur on vanilla builds. User DescriptionsVaTexAltlas plugin enabled i ...
When using a source build of 4.12, the crash report client window does not open even if Crash Report Client is manually built alongside the editor. UPDATE: Only affecting Source builds from Github. ...
Using Set Master Pose Component overrides any Set Morph Target operations on the slave component. ...
When trying to set the rotation value of a blueprint transform variable, changing the Y value will usually reset to 0 and change the value of X and Z as well. ...
Repro steps: 1. Create a new project with Third Person C++ Template. 2. Build Editor 3. Build Android 4. Cook the default map with ETC1 5. Deploy to the device and launch. No BSP is being rendered a ...
Crashes when resizing Standalone game window by dragging lower right corner to and fro to increase/decrease window size. [Link Removed] Error message: SEGV_MAPERR at 0x3 Source Context:none Mos ...
While testing GPU - ContentExamples - Lighting - Nvidia gtx 770 in the 4.16 GPU Compat Pass, I noticed a strange effect on lights while the player is in motion. I've had multiple people attempt to ...
When OnMovieClipFinished is called, it will return the name of the movie clip that is about to be played rather than the clip that had just finished. Regression: Yes This did not occur in 4.15.3 B ...