ACineCameraAttachMount's "Target Actor" constraint does not work with Spawnables or Replaceables in Sequencer

UE - Virtual Production - Tools - Virtual Camera - Aug 12, 2025

Constraints (UTickableConstraint) are usually created throuh the "Animation" tab available in the Editor's "Animation Mode". When created through that interface while Sequencer is open, the internal ...

Visibility doesn't get effected by hierarcy levels

UE - Anim - Sequencer - Aug 11, 2025

We use the hierarchy bias to override actions within subsequences. We can do that for transforms and control rigs, but the visibility track doesn't seem to obey the same rules. Attached is a video o ...

Visual helpers for Spacing and Area are visible when occluded

TM - Tools - Aug 11, 2025

Reported in SF [Link Removed] Visual helpers for Area and Spacing tools are always visible when helpers are enabled, including when occluded by other geometry. This behavior is inconsistent with o ...

FNiagaraStackGraphUtilities::FindScriptModulesInStack() parameter "OutFunctionCalls" should be a reference

UE - Niagara - Aug 11, 2025

On file [Engine\Plugins\FX\Niagara\Source\NiagaraEditor\Public\ViewModels\Stack\NiagaraStackGraphUtilities.h], function FNiagaraStackGraphUtilities::FindScriptModulesInStack() receives a parameter " ...

Modifying PostProcess Film Slope can cause TSR to produce ghosting artefacts

UE - Graphics Features - Aug 11, 2025

When TSR is active, the scene is dark, and a foreground object is lit, modifying the Film/Slope value on a PostProcessVolume can lead to TSR ghosting. TSR occurs prior to Tonemapping, so the issue ...

USourceControlHelpers::IsEnabled crashes shipping builds

UE - Editor - Workflow Systems - Aug 11, 2025

The licensee has reported that the naming of the IsEnabled node is not descriptive enough and can be easily confused with other IsEnabled functions or variables. The Licensee has requested that the ...

Incorrect resolution used because SetProcessDpiAware() is not called when bAllowHighDPIInGameMode=False

UE - Rendering Architecture - Aug 8, 2025

The incorrect resolution is used on computers with 4k monitors that use DPI scaling (default 150%) because the default for UE projects is bAllowHighDPIInGameMode=False which results in SetProcessDp ...

Rewind debugger would crash when recording a character using Pose search

UE - Anim - Gameplay - Aug 8, 2025

Our character is using the Pose search setup from GameAnimation content example. The architecture of the system is most the same with some new function that account for some input difference and sp ...

AnimToTexture vertex animation stutters on looping frame

UE - Anim - Gameplay - Aug 8, 2025

The AnimToTexture plugin generates an animated texture that results in a stutter when the animation loops. This looks to be related to the code in UAnimToTextureBPLibrary::AnimationToTexture which ...

Copying Gameplay Tag Queries uses paths of instanced objects.

UE - Gameplay - Gameplay Ability System - Aug 8, 2025

Copying Gameplay Tag Queries (FGameplayTagQuery) in the editor uses transient instanced object paths, so will no longer be valid when the data is unloaded, making it difficult to save or share queri ...