UE4 Ignoring Bone information from FBX Exported from 3DSMax

Tools - Nov 23, 2015

The licensee has provided an animation created in 3DSMax where the Weapon Bone is stationary to which they attach a weapon socket in the editor. However, once imported into the editor, the Weapon B ...

Destructible created in PhysXlabs will clear materials when a chunk parameter is selected

UE - Simulation - Physics - Destruction - Dec 30, 2014

DESCRIPTION: The materials are cleared from a destructible that is created in PhysX Labs when a chunk in any of the depths is selected and if any of the chunk parameters are set to true. ATTACHED: ...

Detail Customizations don't work with editinline

Tools - Nov 25, 2015

Using the EditAnywhere specifier for a UPROPERTY results in some options not being visible in the editor that are visible when using VisibleAnywhere. ...

Using Attach To in Construction Script Causes the Editor to Crash

UE - Gameplay - Blueprint - Nov 17, 2015

After creating a blueprint with a box trigger and a cube component, attempting to use an AttachTo (Box) node and then attaching the cube to the In Parent socket compiles without issue. However, if y ...

Calling Open Level causes editor to freeze or crash

UE - Gameplay - Jul 14, 2015

If the Open Level node is called on a persistent level Whttp://crashreporter/Crashes/Show/1838504 then the editor will freeze is the call is made through code or crash if done through blueprints. C ...

Runtime memory leak with imported FBXs

Tools - Feb 6, 2017

When a certain kind of mesh is loaded/unloaded at runtime from transitioning levels, the amount of unfreed memory of the game will steadily increase. There is some natural fluctuation of memory but ...

Preview Asset Becomes Detached from Socket When Renamed

Tools - Dec 28, 2017

4.17: The preview mesh disappears entirely when the name of the preview asset is changed When a preview asset is applied to a socket, and the socket is renamed, the preview asset becomes detached ...

Repeated GPU Timeout after drawing to render target

UE - Graphics Features - Dec 7, 2022

(Enduring Games) Included Insights trace to show the memory spike in LLM followed by some pretty large time cost frames in the timeline. (Link to insights trace in comments section) ...

Widget Blueprint breakpoints hit during a Tick event do not engage the debugger.

UE - Editor - UI Systems - Jun 13, 2024

The user comment on the Salesforce issue " This is a regression from the behaviour in 5.3.X, and I've reproduced it in 5.4.0, 5.4.1, and 5.4.2. The specific issue/change that caused this regression ...